remove sleep
problem solved.
remove sleep
problem solved.



If you're losing in a double SMN group, I'm sorry, but you're terrible at PvP lol.

3 man premades are lulz, way to play against randoms cause you were rolled by too many 4 man premades
the only thing i see here, is that arenas are exclusive to ranged classes, and from what i see when i play, melee is an handicap for your team, i rather have bard/blm/smn than any dragoon or monk on my team... the CC available to ranged classes completly locks down melee, purify isnt really a solution or slotting resist materias, game needs more counters, melee need to be look at and balanced so they can be has good has all the premades currently running in the pvp arena.. all you see atm is smn/blm premades with one healer and a tank....
if there are any kind of stats, yoshi will know blm's and smns are the top choices atm to go in the arenas.... and melee are getting the short end of the stick and they cant do anything about it.
the game doesnt need more counters. it seriously needs less cc's. if u can cc every 30 seconds that lasts more than 5 seconds its already ridiculous. as it is now, only certain compositions will give u a high percentage of winning, where everything else just falls short. balanced this is not. lol
miasma (-50% heals + heavy) + dots + sprinting. u cereal?
Last edited by Axidrain; 12-23-2013 at 09:48 AM.
This is exactly the attitude I have toward pvp at the moment.Taking advantage of this before it's nerfed.
Sleep would be fine if a BLM + SMN couldn't burst someone 100% to 0% in 2.5s.


Drink a poison pot, you wake up on 1 tic of the poison, anyone tried this?
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