Sounds like a game over for the casterwhat's the thought behind this?
Sounds like a game over for the casterwhat's the thought behind this?
for pvp only my friend
Yeah, that's why title said for pvp casters.
My thoughts on this.... heh well I play Monk so if the only time I'm likely to reach someone before they finish casting to do any damage is when shoulder tackle is up... and they'd be interrupted anyway :P
But it could mean BRDs are still a major threat to casters despite the long range damage reduction, and watch out for jumping DRGs!
We'll just have to see how it plays out
Casters will be the only job capable of maintaining full damage at longer ranges so it seems kind of fair to me though.
good thing you can lvl more than just one job per chr
Without Interupt on Physical
Caster starts casting Cure
Melee Hits Caster for 25dmg
Caster is Healed for 100
Caster cast DoT spell on Melee
Caster Uses Sprint
Caster Laughs and runs away
Melee Facepalms
Repeat Add Nausium
With Interupt on Physical
Caster starts casting Cure
Melee Hits Caster for 25dmg
Caster is Interupted
Caster Uses Swiftcast
Caster cast Cure
Caster Is Healed for 100
Caster uses Sprint
Caster Laughs and runs away
Melee Chases after to prevent more casting but can't use Sprint to catch up.
Without there is no need for the caster to fear getting Hit by Melee. Simple.
Heh this is more how I hope it plays out (although I don't know if this is feasible, or if any abilities/effects are restricted).
Caster begins casting spell.
Monk sees and uses Shoulder Tackle
Caster is stunned for 2 secs
Monk uses Dragon Kick, Howling Fist, Twin Snakes
Caster unfreezes, and starts trying to run.
Monk uses Steel Peak
Caster is stunned for 4 secs
Monk uses Snap Punch, Fracture, Bootshine.
Caster unfreezes again.
Monk hits Axe Kick.
Wouldn't want to be a caster if this works
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Heh this is more how I hope it plays out (although I don't know if this is feasible, or if any abilities/effects are restricted).
Caster begins casting spell.
Monk sees and uses Shoulder Tackle
Caster is stunned for 2 secs
Monk uses Dragon Kick, Howling Fist, Twin Snakes
Caster unfreezes, and starts trying to run.
Monk uses Steel Peak
Caster is stunned for 4 secs
Monk uses Snap Punch, Fracture, Bootshine.
Caster unfreezes again.
Monk hits Axe Kick.
Wouldn't want to be a caster if this works
so monks don't have a GCD between attacks? that allows you perform 3 moves in 2 seconds? or Stun > Attack > Steel Peak > Attack?
sorry for my confusion on that ?.?
Interspersing off-GCD moves combined with 2 second GCDLike Howling fist is off-GCD, so can place it between 2 GCD moves like Dragon Kick and Twin Snakes.
(edit so stun will wear during the Twin Snakes animation, so there might be a fraction of a second where the caster will be unfrozen, but the second stun, Steel Peak is off-GCD so can hit that the second our animation is over.... which is where Ping is going to start becoming very important).
(edit: and also yep those timings are assuming GL3 is up, if it's not though, can just do Axe Kick at the start instead and it will give full stacks).
Last edited by Shaone; 12-17-2013 at 02:11 AM.
I definitely fear getting hit by melee when I'm playing a caster in PvP in other MMOs, and they don't have this rule.
Interrupts, stuns, fears, dazes, knockdowns/backs. They are a thing.
Pretty sure you could only duel in beta. 1v1 is NEVER balanced and almost always favors healers.
Last edited by Naunet; 12-17-2013 at 02:18 AM.
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