

#2 won't work because of #1 when and if it's fixed to where we can't kick if treasure is in play - Gotta wait until the fights over otherwise people could kick towards the end of a boss to keep them from getting treasure.Vote Kick in it's current form is a nice attempt but few adjustments are necessary. Devs could've looked at other MMOs for inspiration to save people unnecessary stress.
1) You should not be able to kick if treasure is in pool (that's... obvious)
2) You should be able to kick during battle (a SMN or SCH can easily pull a boss, get everyone locked out from chamber and wait out until everyone times out)
3) Kicked person should not be placed back in the same dungeon, from which they were kicked, if they re-queue (lol...)
#3...really lol this happened!?
*Raises hand* I'll admit to being guilty of #3. Had a Crystal Tower run where everyone was being generally toxic / very rude to eachother. So after a Behemoth whipe, I ran in, hit behemoth, ran out.
Man, they flipped their lids hard. My party booted me out instantly. However, as a healer, I que'd in-progress and was back in. It was a mild inconvenience at best. Not only that, it made me eligible to give commendations (Not that I would in that scenario.)
Not to say I was in the right, or anything like that. But it is very easy, and very possible to do. This was also a very kick-happy party, who had kicked 2 DPS and 1 tank so far (1 DPS was kicked for spamming a long macro that he had a joke, one left due to annoyance at the general toxicity, and one tank got booted because.... well, I voted him, and he was being an a-hole.)
Yes it happened and was quite useful actually, someone had broken gear in CT, he asked to be kicked and came back with repaired gear^^.
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