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  1. #1
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    Ideas to make the Scholar more unique...PLEASE READ

    Well I, as a Scholar, have been thinking of things to make our class a bit more even in the playing field. Not that I see our class is massively op, but we do have some mechanics that makes our class highly desirable. We have no issues with mp what-so-ever, and I don't believe that should be the case. I feel that us having to actually manage our mp is something everyone magic based class should have to worry about. I know I will catch a lot of flack for this post. But I do enjoy scholar it is my main healing class, even before all the whms started jumping on the bandwagon. I am the type of person that will play a class regardless of how many buffs or nerfs they get because i am attached to a class and want to shine regardless of the positives or the negatives. I have been playing arc/sch since release and have no intention in changing in spite of the changes that may happen in the future.

    I think Aetherflow cooldown should be increased to a minute and a half, or even two minutes. Usually I am sitting on stacks of Aetherflow unless the battle is particularly hard, and I am using Sacred Soil and Lustrates. Some people even simply use it for the mp gain, which shouldn't be touched and remain a part of the mechanic. They will have a full stack of aetherflow and blow the cooldown again simply for the gain. Honestly, I hardly find the need to fall back on it, I feel that a minute and a half would be ample considering the next suggestion i would make.

    I think Energy drain should merely regain life. This would keep in line with saving us mp, since we wouldn't be using a heal to actually heal ourselves, but we would be draining it from the monster/aether. I see this as fitting more in with the type of class it is, a pet based healer. Had SE kept sustain a spell that drained health instead of mp, this would fit more in line with my train of thought. Where as the conjurer pulls from nature to heal their allies, we pull from ourselves, and the Aether within us. Makes the class a bit more dark, which I would like and would be an interesting change from a typical healer.

    Lustrate I feel should have been kept at 20%, and was an unecessary buff, considernig all the fixes our pets were getting and now with macros things are as they should be. But if they implemented the changes mentioned above then a 25% heal wouldn't be something blowing peoples minds.

    Now I know again lots, especially scholars, will be up in arms, but I am merely putting out ideas to fit the type of class/job. I see a healer with a pet as something that should draw upon things such as themselves and their pets to heal/sustain. I see skills that would draw more upon our life or a pets life as more interesting without breaking us. I don't think our mp management should be non-existant. I also feel that whm should get changes to certain skills to make them more mp efficient. Plus if we had skills that would pull more from our life, in whm/sch combos the aoe heals would help us all the more and make us even more of a grand duo.

    whatever, just spit balling and thinking about our class and how to make them even more interesting than they already are without breaking them

    Aeno
    (0)


    Rock out with your rooster out.

  2. #2
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    BLM and SMN don't really worry about MP either (BLM especially, they have infinite MP); for whatever reason, they decided that only WHMs need to learn MP management. You can argue that this isn't a good design, but it is what it is.
    (1)

  3. #3
    Player
    Karnage720's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Karnage Dragorian
    World
    Leviathan
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Aenomaly View Post
    snip
    Just for the sake of arguement, you mind stating what kind of end game material you have done? Aetherflow is perfect the way it is, lustrate is needed in end game fights due to the lack of straight up healing capabilities SCH currently have.
    (0)

  4. #4
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I honestly don't see how this makes Sch more unique. The changes you've stated here were in short:
    Make Aetherflow have a longer cooldown
    Remove MP regain from Energy Drain
    Roll Back Lustrate from 25% > 20%

    and you mentioned changing Sustain back to a HP-spell, rather than MP.

    This doesn't change the way the class plays, just makes it harder to play. I am happy with the adjustments to Sch in 2.1... sure I would have liked for sustain to remain HP based, but I know that I can run out of MP very quickly if I have to tank + raid heal because the other healer is slacking. Even in some 4 man content (WP speed or Pharos) I can find myself running on empty if people aren't watching what's going on and I have to spam heal / AoE heal. perhaps this will change as I transition from darklight to Myth/allagn but I don't think it will change much!
    (0)

  5. #5
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    This was just to get the ball rolling with ideas, we would be effectively be focusing on life/mp instead of just mp. I only mentioned three, which would affect the summoner as well in terms of mp management, for the person above. This would change the concept of the scholar and then other spells could be based around it. I honestly can't see how any scholar runs out of mp. Between the 20% on aeitherflow, the energy drain, the minute cool down to aetherflow, the heals from fair costing nothing....etc. So yes changing the job to a healer based more upon its own life would make them more unique and as the game matures more spells could be added to support it.
    (0)


    Rock out with your rooster out.

  6. #6
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Aetherflow and Energy Drain are Arcanist abilities, which impact Summoner (who uses Aetherflow for Fester and Bane on a regular basis - longer cooldown on Aetherflow would directly nerf them). The game doesn't really have anything that modifies abilities just because of your job (closest is Warrior, which just builds Wrath stacks while in defiance from some abilities, doesn't actually change the abilities themselves) and traits are at the class level, not job.

    Part of the reason (at least as I see it) why SCH have better MP management is we often have to waste MP. Casting Succor before an aoe when everyone is at full health wastes half the spell, but you do it anyway. Ditto for Adloquiem before a big hit where you're using it for the shield even if they're full health. Nevermind if you find yourself in a situation where the party needs to be healed up, you don't have a WHM/Whispering Dawn available, and you end up spamming Succor and wasting the shield portion repeatedly.

    Changing the MP cost of Adlo/Succor (already slightly more expensive than Cure II/Medica) or even Physick would also adjust how MP efficient Scholars are without messing with Summoner all that much.
    (0)
    Last edited by Vortok; 12-26-2013 at 08:17 AM.

  7. #7
    Player
    Esrahadon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Virgil Waurd
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Scholar is fine as is, as someone who mains a SCH healer. Its true I rarely find myself running out of mana, but since I use lots of Lustrate and Sacred Soil, changing the CD on Aetherflow wouldn't do anything other than make the class more difficult to play, because you're making our good abilities on a longer CD. I agree with the person a few posts up in wanting to know what end game content you're working on, if you're sitting on 3 stacks Aetherflow constantly. Our mana regain does feel a little"OP" since the only time I ever run out is if I have to raise more than 1 person a minute, or solo heal something like Titan without a bard. Most of the changes OP proposed don't make anything more "unique" and while they are not all bad... They are not really needed right now, or seem to serve a purpose other than to irritate the player or possibly upset the balance of a class.
    (1)

  8. #8
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    As the person above me said, your proposed changes to aetherflow would only adversely affect the class. I depend heavily on aetherflow when I heal coil because unless I have my fairies heal macro-ed to mine, I have absolutely no options for a bigger heal. We would basically become gimped WHMs. Coil requires big heals to be pushed out as quickly and mana efficiently as possible which is a role that lustrate serves. By increasing the cd of lustrate to 90 or even 120 seconds, it means that for that extra time, all we have to offer our parties are shields that last about 1-2 hits. Why would anyone want to take schs to coil instead of whms?
    (0)

  9. #9
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Basicly calling for a sch nerf, anyway its fine the way it is. The endgame stuff is sometimes pretty mp intensive, especially when you have to res.
    (2)

  10. #10
    Player
    Marcusow86's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Natsu Sousuke
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aenomaly View Post
    Snip
    The suggestion you mentioned in your post is considered a big nerf to SCH and will severely hinders SCH in end game content. Maybe you have not gone to a Twintania fight where tank HP drop from full to 10% in two hits. Your argue that we shouldn't heal our self is absolutely right, our pet should, energy drain is not used to regain lost HP after you mend your pet (pre-patch). You couldn't see how SCH run out of mp at your current level of game play is because you might not have gone too far end game.


    Quote Originally Posted by Calyanare View Post
    BLM and SMN don't really worry about MP either (BLM especially, they have infinite MP); for whatever reason, they decided that only WHMs need to learn MP management. You can argue that this isn't a good design, but it is what it is.
    SMN do, if you want to maximize your DPS.
    (1)

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