Well I, as a Scholar, have been thinking of things to make our class a bit more even in the playing field. Not that I see our class is massively op, but we do have some mechanics that makes our class highly desirable. We have no issues with mp what-so-ever, and I don't believe that should be the case. I feel that us having to actually manage our mp is something everyone magic based class should have to worry about. I know I will catch a lot of flack for this post. But I do enjoy scholar it is my main healing class, even before all the whms started jumping on the bandwagon. I am the type of person that will play a class regardless of how many buffs or nerfs they get because i am attached to a class and want to shine regardless of the positives or the negatives. I have been playing arc/sch since release and have no intention in changing in spite of the changes that may happen in the future.
I think Aetherflow cooldown should be increased to a minute and a half, or even two minutes. Usually I am sitting on stacks of Aetherflow unless the battle is particularly hard, and I am using Sacred Soil and Lustrates. Some people even simply use it for the mp gain, which shouldn't be touched and remain a part of the mechanic. They will have a full stack of aetherflow and blow the cooldown again simply for the gain. Honestly, I hardly find the need to fall back on it, I feel that a minute and a half would be ample considering the next suggestion i would make.
I think Energy drain should merely regain life. This would keep in line with saving us mp, since we wouldn't be using a heal to actually heal ourselves, but we would be draining it from the monster/aether. I see this as fitting more in with the type of class it is, a pet based healer. Had SE kept sustain a spell that drained health instead of mp, this would fit more in line with my train of thought. Where as the conjurer pulls from nature to heal their allies, we pull from ourselves, and the Aether within us. Makes the class a bit more dark, which I would like and would be an interesting change from a typical healer.
Lustrate I feel should have been kept at 20%, and was an unecessary buff, considernig all the fixes our pets were getting and now with macros things are as they should be. But if they implemented the changes mentioned above then a 25% heal wouldn't be something blowing peoples minds.
Now I know again lots, especially scholars, will be up in arms, but I am merely putting out ideas to fit the type of class/job. I see a healer with a pet as something that should draw upon things such as themselves and their pets to heal/sustain. I see skills that would draw more upon our life or a pets life as more interesting without breaking us. I don't think our mp management should be non-existant. I also feel that whm should get changes to certain skills to make them more mp efficient. Plus if we had skills that would pull more from our life, in whm/sch combos the aoe heals would help us all the more and make us even more of a grand duo.
whatever, just spit balling and thinking about our class and how to make them even more interesting than they already are without breaking them
Aeno