Well I got my piece on the first run of CT which was more or less to complete the story. Looks like I'm done for the rest of the week because I'm not going back to not get gear.

Well I got my piece on the first run of CT which was more or less to complete the story. Looks like I'm done for the rest of the week because I'm not going back to not get gear.
Similar with coil, whether you had gotten loot or not. And just about every other raid ever made. Cept you do have the option to go back for philo/myth/friends if you want. Its just that, an option.
1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.
So no...it's just SE trying to keep content alive for the next 3-6 months.


1. you COULD drop more than 1 gear then you DON'T chose (i could swear the cest drop whatever they like from a set table). Heck, you're lucky if you can drop 1 piece. And wherever you drop or not you are locked out. At least you can keep doing ct until you drop exactly what you want, and help others after you did, thing you can't do in coil after been locked.1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.
So no...it's just SE trying to keep content alive for the next 3-6 months.
2. the world is full of weekly lockout for raids. WoW is one of those. Worst, wow save your progress after every boss you defeat, loot or not, making it exactly like coil.
the only thing i can argue is the lockouts too long, maybe 3 days for CT is enough. But lockout aren't new, and are necessary if we want to keep guaranted loot every chest
Last edited by yukikaze_yanagi; 12-22-2013 at 01:43 AM.
I meant in the sense that you can be done with the raid, even early in the week with no point (or no ability) to run it till next reset.1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.
So no...it's just SE trying to keep content alive for the next 3-6 months.
So that the dungeon has an "end" and to cap progression speed. On clear lockouts that'd be the same as killing the last boss for the week. The only thing new is the method, but such things have always been there.What is the reasoning behind not being able to obtain but one piece of gear a week. Someone please explain. I feel lost and stupid. Help me understand in dummy terms.
Last edited by Aixa; 12-22-2013 at 01:56 AM.
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