Any system that allows loot to rot consistently (Saw 3 DRG drops out of 4 possible) is incomprehensible. Also, DPS queues are insane at the end of the week. Once you get your one piece, there's no incentive to run it again aside from Tomes.
Any system that allows loot to rot consistently (Saw 3 DRG drops out of 4 possible) is incomprehensible. Also, DPS queues are insane at the end of the week. Once you get your one piece, there's no incentive to run it again aside from Tomes.
I recall loot being constantly being disenchanted to sell for scraps of gold on other games as nobody wanted it. Hell, even with DKP systems loot rotted as people didnt want to spend their points unless it was BiS even though it could've been an upgrade. Loot rotting isnt really new.
I really dont think its fair the floor gets so many drops, why isn't it limited to 1 per week as well?
I actually wish the system existed in all 8 man content too. People with no self control will play the crap out of a game, more power to you, but they are also the first to complain there's "nothing to do" after they maxed out their character in 2 weeks to a month. Those people I can do without.Idk, i think its a better system, especially since you can run this dungeon until your fingers bleed and your eyeballs fallout. It would give people a better reason to re run the dungeon.
I am hearing about people getting their item and then bailing the run. Or asking to be kicked so they don't get 30min cool down.
Tbh, I play the crap out of the game and have next to no self control, and I never complain about 'nothing to do'. I can't wait to get off the gear tredmill for a while and have time to just kick back and enjoy content because its fun, not because I need a given loot.I actually wish the system existed in all 8 man content too. People with no self control will play the crap out of a game, more power to you, but they are also the first to complain there's "nothing to do" after they maxed out their character in 2 weeks to a month. Those people I can do without.
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