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  1. #21
    Player
    altered_juice's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Altered Juice
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LordSaviour View Post
    You would still need to mix some DL items into your gear set, or else you will not hit the ACC cap to do content effectively. If you are just blindly going after full sets of armor, you're doing it wrong.
    *<------ this is you






    *<----- this is the sarcasm that you missed
    (0)

  2. #22
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aixa View Post
    Similar with coil, whether you had gotten loot or not. And just about every other raid ever made.
    1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
    2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.

    So no...it's just SE trying to keep content alive for the next 3-6 months.
    (0)

  3. #23
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I've mentioned this on a previous thread

    Weekly lock out is too long. It shouldn't be a global lockout either. 72 Hours I think would be sufficient enough and it should be from the time you enter(Like Limbus/Dynamis in XI).

    The tomestones can stay on a weekly global lock out, because it would be too difficult to manage I Think.
    (0)

  4. #24
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Would you rather only be able to run CT once per week, and get stuck with only whatever drops from that one run, like Coil?
    (0)

  5. #25
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlueMage View Post
    Would you rather only be able to run CT once per week, and get stuck with only whatever drops from that one run, like Coil?
    The only reason to rerun CT after getting your loot is if you have an endless supply of 7 friends to help or if you still need Philo tomes, because you'll get 450 myth tomes fairly quick out of CT which is also on a weekly timer. So me personally? I'd rather run content on my own accord and lot items on my own accord, normal MMORPG game design...well MMO design of MMOs that seemed to have lasted 10+ years.
    (0)

  6. #26
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tupsi View Post
    1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
    2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.

    So no...it's just SE trying to keep content alive for the next 3-6 months.
    1. you COULD drop more than 1 gear then you DON'T chose (i could swear the cest drop whatever they like from a set table). Heck, you're lucky if you can drop 1 piece. And wherever you drop or not you are locked out. At least you can keep doing ct until you drop exactly what you want, and help others after you did, thing you can't do in coil after been locked.
    2. the world is full of weekly lockout for raids. WoW is one of those. Worst, wow save your progress after every boss you defeat, loot or not, making it exactly like coil.

    the only thing i can argue is the lockouts too long, maybe 3 days for CT is enough. But lockout aren't new, and are necessary if we want to keep guaranted loot every chest
    (0)
    Last edited by yukikaze_yanagi; 12-22-2013 at 01:43 AM.

  7. #27
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    It's doing a great work at killing my alt jobs.

    Sure, you can do all content in darklight + relic... but good luck even entering such content with "low ilvl". GJ SE. Make it hard to get gear, then introduce a feature to measure your worth though gear.
    (1)

  8. #28
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    It would make darklight and crafted gear worthless if i80 was unlocked. It would also make i80 a minimum requirement for all content. I'm not sure I'm ready to run CT until I hate it and the game just so my alts can run in pug groups.
    (0)

  9. #29
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    What is the reasoning behind not being able to obtain but one piece of gear a week. Someone please explain. I feel lost and stupid. Help me understand in dummy terms.
    (0)

  10. #30
    Player
    Aixa's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Aixa Ravenpaw
    World
    Faerie
    Main Class
    Ninja Lv 59
    Quote Originally Posted by Tupsi View Post
    1. In Coil I can get more than 1 piece of gear I chose to and were allowed to lot on it from Turn 1, 2, 4 and 5 - That already makes it completely different from CT.
    2. Pretty much every other raid I've done in an MMO I wasn't locked out for a complete week or locked out for a week just because I obtained an item.

    So no...it's just SE trying to keep content alive for the next 3-6 months.
    I meant in the sense that you can be done with the raid, even early in the week with no point (or no ability) to run it till next reset.

    What is the reasoning behind not being able to obtain but one piece of gear a week. Someone please explain. I feel lost and stupid. Help me understand in dummy terms.
    So that the dungeon has an "end" and to cap progression speed. On clear lockouts that'd be the same as killing the last boss for the week. The only thing new is the method, but such things have always been there.
    (0)
    Last edited by Aixa; 12-22-2013 at 01:56 AM.

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