then the party chat will be filled byI'd rather see lowered drop rates and no lock out, than 100% drop rate and be locked out. Loot falling to the ground is counter intuitive. At least make it so you only get locked if you "need" an item. If that is still too much to ask, remove the lock out if a item happens to drop to you because everyone passes and you neglect to do so.
"please pass *insert job here* equip, i really need it but i cant spend my need lockout because i really need a specific item "
I don't see anything wrong with that, its the community working with each other like we should in an MMO.
I know I will get flamed for saying this but oh well. FFXI Loot systems were probably the best I've seen. Maybe not the means they implemented to get to said fights (Sky Gods Etc). But it kept people busy that played the game, and gave them something to work towards. Items dropped and were able to be obtained. It wasn't up to the Devs if a player could obtain it, it was up to the LS leaders or whether it was your pop set for BCNMs etc.
i wish the lockout didn't exist so i could skip dl and grind ivl 50 req dungeon ct 24/7 for my bard without spending any philosophy *sigh* OH WOE IS ME!
People were crying for loot lockouts due to coil separating friends. Now people can play with friends and help them even if they are already done with the dungeon for the week and people still complain. I feel bad for SE, damned if they do, damned if they dont.
Well I got my piece on the first run of CT which was more or less to complete the story. Looks like I'm done for the rest of the week because I'm not going back to not get gear.
Similar with coil, whether you had gotten loot or not. And just about every other raid ever made. Cept you do have the option to go back for philo/myth/friends if you want. Its just that, an option.
this is the first week of CT anyway, it will be face roll in 2 week, tus easy loot and tomestone
You would still need to mix some DL items into your gear set, or else you will not hit the ACC cap to do content effectively. If you are just blindly going after full sets of armor, you're doing it wrong.
The game still needs designing. If you just implemented everything you found on the forums you'd end up with some horrible amalgamation. If it was possible in the first place since youll find contradicting posts everywhere. Even the so called first run coil you can roll on everything but nothing next time is flawed since some groups have to wait till say thursday to run with their main group. Ive also been doing coil for over a month and a half an nothing has dropped I can actually use so not much help there either.
I dont think we can generalize on what people wanted as a single statement. There are some general ideas like "loot lockout" but nothing specific as that.
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