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  1. #1
    Player Tiggy's Avatar
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    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Shadex View Post
    The aspect that Square seems to keep sticking their fingers in their ears over is that if this is absoutely none of their fault and all the issue of player's ISP... why are those exact same players able to play countless other MMOs with dodge mechanics just fine? THAT is the answer neither Yoshi or Square has been able or wanted to address. If their net and server code is just as good as any other MMOs out there we should see similar performance. Until we can get a solid and verifiable explaination for this discrepancy the weight will continue to sit in Square's lap.
    Yoshi made a post about a month back that broke down the situation and did give a solid explanation.It isn't bad netcode. They choose a paradigm that performs best in low latency conditions which exist throughout most of Japan since they have a great national network. Other countries have poorer networks and have higher latency. The paradigm chosen has weaknesses in less than ideal network conditions and this is what we are seeing. That doesn't make the code itself bad and more that the paradigm chosen was a weak for for the use case. Changing the entire paradigm now will never happen. So as some users suggest this game may just not be for you if you can never get an ideal connection to the server. Also, as others point out, this is the reason the connection between you and the server tends to be where the best optimizations are happening such as using battleping since it helps you get a better connection to the server. People need to grasp the differences between bad code and a bad paradigm. No amount of making the code better will fix a misused paradigm. The reason other mmos don't have this problem is because they don't use this paradigm. It's just that simple.
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  2. #2
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tiggy View Post
    Yoshi made a post about a month back that broke down the situation and did give a solid explanation.
    Agree with the rest of your post, just a minor correction. Yoshi has never stated anything about the paradigm chosen. There was a very helpful forum goer that explained server live-state and client live-state, and how it's an early design choice and not likely to be changed now as it would be extremely costly and require a lot of time. I'm not sure if that's the post you are referring to or not.

    If you do actually have a post from Yoshi about it, I would be interested in seeing it. I try to keep up with everything surrounding this particular issue and the only things official from Yoshi I've seen on it are the announcements that users are experiencing issues, so they're reducing the intervals between position updates (both during launch and the most recent patch), and then the comments from the interview I posted earlier in this thread that Reinheart was awesome to translate.
    (1)

  3. #3
    Player Tiggy's Avatar
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    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Sunarie View Post
    snip
    I may be remembering his post incorrectly then. It was several weeks back and I don't remember where the link is. So I could very well be wrong about that one.
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