Quote Originally Posted by Maplekoya View Post
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There are other things aside from just ping that factor into whether or not you're going to get hit by an AOE. People that used trace routes in previous threads on the topic found that while their ping was okay, packet loss was happening. So it's reasonable to assume that packet loss also causes the issue. You also seem to be operating under the assumption that the only people getting the problem are outside of the US, when that is far from the case. There are some cable providers that have problems with latency during peak hours (like Time Warner cable), which a player does not have control over. There is also server load to consider (this issue happens considerably more when the servers are more stressed by an increase in players).

This is not to say that things are not dodgeable. They are. However there should never be an instance where you get hit by an AOE you were out of. Not a single one. If you truly get over 200 ping, I invite you to actively try and get hit while still being out of an AOE. Test it, shift out at the last little bit of the cast bar and see if you still take damage. Again, not arguing that you can't dodge, just that you should never have an instance, regardless of how late the person dodged, where they were hit when they were out. This doesn't happen in any other MMOs, it shouldn't happen here. People with an "acceptable" ping shouldn't have to subscribe to a tunneling service because packet loss on their normal connection is causing them to be hit.

Also worth noting that Yoshi doesn't seem to think 300ms is a good ping. Especially given his statement that if he has to program fights so that people with a "3 digit" ping can dodge, it would make the fights too easy.