I am curious about what he considers "optimal connexion".
I live in a big city, in a country that's amongts the world's most developped as far as high speed Internet goes (far more than the USA, and even more than Canada, apparently), and although I don't have optic fiber, I have standart high speed Internet for here. I have never encountered such a problem in over 10 years of playing MMOs.
I don't know much about IT, there might be a technical reason outside of SE's influence why I suffer from this problem specifically with this game, and that without this I would enjoy a smooth game experience.
But I can't help thinking that, considering all this, and considering the number of people in various locations around the world who claim they are suffering from it too, and considering that even some people living near the datacenters in Canada said they suffered from it, too... it looks less likely than the opposite.
Some people also said they were playing fine with less than optimal equipment.
Either they lied, the problem is all on the use's end, and SE just made a game that needs incredibly high quality Internet to be played (in which case, the warning "Internet connexion required" is inacurate, and I believe I have been tricked into buying a game that wasn't truthfull about it's technical requirements).
Or there is a problem on SE's end (in which case this interview is, if not an outright lie, a big mokery taking people for idiots by playing dumb to avoid admitting there is a problem when it's obvious there is).
Which would make about 280ms?
Aparently, it should still not be enough to play endgame content, according to this:
If you can beat endgame with a 3 digit ping, then that confirms that the speech in this interview is BS.GW: If you’re able to dodge with 3 digit Ping then it’s not fun as a game
Yoshida: We would need to extend the time players have to dodge. But doing that will make the content super easy, so it’s impossible.