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  1. #1
    Player
    Billie21's Avatar
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    Sep 2013
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    195
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    Mikh Lihzeh
    World
    Famfrit
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    Arcanist Lv 47
    Quote Originally Posted by RavenL View Post
    So.. basically he's saying he doesn't care about those with a less than optimal connection.
    I am curious about what he considers "optimal connexion".
    I live in a big city, in a country that's amongts the world's most developped as far as high speed Internet goes (far more than the USA, and even more than Canada, apparently), and although I don't have optic fiber, I have standart high speed Internet for here. I have never encountered such a problem in over 10 years of playing MMOs.

    I don't know much about IT, there might be a technical reason outside of SE's influence why I suffer from this problem specifically with this game, and that without this I would enjoy a smooth game experience.
    But I can't help thinking that, considering all this, and considering the number of people in various locations around the world who claim they are suffering from it too, and considering that even some people living near the datacenters in Canada said they suffered from it, too... it looks less likely than the opposite.

    Some people also said they were playing fine with less than optimal equipment.

    Either they lied, the problem is all on the use's end, and SE just made a game that needs incredibly high quality Internet to be played (in which case, the warning "Internet connexion required" is inacurate, and I believe I have been tricked into buying a game that wasn't truthfull about it's technical requirements).
    Or there is a problem on SE's end (in which case this interview is, if not an outright lie, a big mokery taking people for idiots by playing dumb to avoid admitting there is a problem when it's obvious there is).

    Quote Originally Posted by Maplekoya View Post
    Nothing wrong, I had 400+ms in WoW and was forced to use a tunnel to reduce the ping by about 30%.
    Which would make about 280ms?
    Aparently, it should still not be enough to play endgame content, according to this:
    GW: If you’re able to dodge with 3 digit Ping then it’s not fun as a game

    Yoshida: We would need to extend the time players have to dodge. But doing that will make the content super easy, so it’s impossible.
    If you can beat endgame with a 3 digit ping, then that confirms that the speech in this interview is BS.
    (0)
    Last edited by Billie21; 12-22-2013 at 04:27 PM.
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  2. #2
    Player
    Edellis's Avatar
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    Dec 2013
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    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Billie21 View Post
    If you can beat endgame with a 3 digit ping, then that confirms that the speech in this interview is BS.
    Don't want to sound like a douchebag, but the latency you get in that that GIF in your signature is terrible enough that I doubt it's all on SE's end. I'm using a regular enough internet connection for my area, nothing special, on PS3, using wireless.

    Ive been hit by stuff like that, but i'd have to be leaving the active area within miliseconds of it ending to actually be hit.


    It's really easy to blame a company like this, especially when you can cry "conspiracy" anytime you like. But for gods sake, the latency you're describing has got to be a serious minority.
    (0)

  3. #3
    Player Risae's Avatar
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    Mar 2011
    Location
    Ul'dah
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    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Edellis View Post
    It's really easy to blame a company like this, especially when you can cry "conspiracy" anytime you like. But for gods sake, the latency you're describing has got to be a serious minority.
    This is what kills the subscribers.
    (4)

  4. #4
    Player
    Edellis's Avatar
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    Dec 2013
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    754
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    Ixora Lepta
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    Zalera
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    Archer Lv 73
    Quote Originally Posted by Risae View Post
    This is what kills the subscribers.
    Is it really? I guess i'll find out eventually. I doubt it'll bother me that much though honestly. Mostly because I don't think it'll ever get as bad as most people are describing for me. Which is sort of the issue. But playing fighting games, i'm a bit used to the whole "get a better connection or deal with it" mentality. Ideally you'd like it to never get in your way, but such is life.

    *Shrug*
    (0)

  5. #5
    Player
    MagusVandel's Avatar
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    Aug 2013
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    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Edellis View Post
    snip

    It's not a serious minority. It might be a minority, but 49% can still be considered a minority, so keep that in mind. I play on ps3 in SoCal using Time Warner on the Migardsomr server. TW has a latency issue during peak hours (which I believe is confirmed) that creates a huge problem. Even without it though, there is still early morning lag.


    During one titan battle, our WHM would call out plumes. He said he called them out when they first appeared on the screen for him. This was always 1-1.5 second(s) before I even saw them. You can also claim to choreograph the whole thing(I will actually probably try to figure out how to orchestrate that against the stupid bombs, since they also generate a lag-related issue), but that is a pretty poor resolution for the problem. Maybe when I get a little higher equipment (not my relic though, which is being held captive by lag), I might be able to survive and outrun the lag. I'll keep trying, but not everyone will and SE will have to come to terms with that at some point or it will kill the game/reputation of the company.

    Also, I'm 99% certain that you cannot use any tunneling systems in conjunction with ps3/4.
    (0)

  6. #6
    Player
    Allyra's Avatar
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    Aug 2012
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    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MagusVandel View Post

    Also, I'm 99% certain that you cannot use any tunneling systems in conjunction with ps3/4.
    This is what frustrates me the most. Husband and I use pingzapper, but would love to be on the ps3 (sometimes I have to be). And we can't run pingzapper through that. I get tired of hearing "it's your hardware." If that were true, pingzapper wouldn't fix the issue, and there's no way to fix a ps3's hardware.

    I don't also want to hear "it's not SE's fault!" They are the ones that put all the data centers in one spot that makes people far away have to have tons of hops to get there. That just severely increases the changes of going to a bad hop in the first place.
    (4)

  7. #7
    Player
    Renyn's Avatar
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    Dec 2013
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    30
    Character
    Nallu Laqi
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Hello;

    I just want to share my experience because the delay I have in the game used to make me take a break.

    I'm back for the 2.1, and I noticed that I don't lag one bit in deserted areas.
    I mean, I was doing some Main Story quests in "Cape Westwind" and not a lot of people comes here really; then I noticed that everything was instant. My mount came to me really quick, the enemy health-bar was decreasing at the exact same time my attacks connects etc. that was amazing o.o

    But then, I went back to the Ceruleum Processing Plant and the delay was back; I can summon my mount and walk an entire day until it appears under me, I can barely feel my damages on enemies etc..

    So I'm only lagging when a lot of people are playing near me (or in dungeon).
    I really enjoy playing FFXIV, but hoping nobody is in my area so I can have a good ping...

    [Sorry for my english!]
    (3)

  8. #8
    Player
    Maplekoya's Avatar
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    Mar 2013
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    49
    Character
    Candy Color
    World
    Durandal
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Billie21 View Post
    I am curious about what he considers "optimal connexion".
    I live in a big city, in a country that's amongts the world's most developped as far as high speed Internet goes (far more than the USA, and even more than Canada, apparently), and although I don't have optic fiber, I have standart high speed Internet for here. I have never encountered such a problem in over 10 years of playing MMOs.
    Optimal connection means living inside the border of the country the server is. You can have a 100mbs connection but get 500ms while someone with a 10mbs connection gets 20ms simply because the server is in his country.

    Quote Originally Posted by Billie21 View Post
    Which would make about 280ms?
    Aparently, it should still not be enough to play endgame content.
    Anything below 300ms is very good ping. Anyone who argues otherwise has probably never played an MMO outside his country border before.

    Quote Originally Posted by Allyra View Post
    I don't also want to hear "it's not SE's fault!" They are the ones that put all the data centers in one spot that makes people far away have to have tons of hops to get there. That just severely increases the changes of going to a bad hop in the first place.
    Sadly a majority of MMOs do that, if you play English servers which are mostly located in NA. The sad fact is if you don't live in NA, it's time to get a tunneling service.
    (1)
    Last edited by Maplekoya; 12-23-2013 at 03:17 PM.

  9. #9
    Player
    Tercino's Avatar
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    Aug 2013
    Location
    Gridania
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    44
    Character
    Tercino Lascaille
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I tried Titan extreme today. I knew it was going to be bad, but wasn't prepared for just how bad it was. Dodging weight on reaction time is very nearly impossible for me. I basically have to pre-emptively move, which means that I have to know when every single weight is coming, and also means that if I screw up my timing even slightly the rest of the team'll eat my weight, since it's further out than normal.

    I noticed while I was doing Titan HM that not only does it lag while I'm leaving the AoE (which has been fixed a bit by 2.1), it also lags when displaying weight, to the extent that if I'm walking I can be out of the AoE before it even appears on my screen.

    I don't know if this is something SE can fix, but I can think of numerous other games that are nowhere near as strongly affected by lag as this. I'd much rather fights were designed more along the lines of Garuda extreme, Ultima, and T4, where AoEs are predictable if you know what you're doing without memorising a ridiculous amount of information, and the difficulty comes more from actually playing your role well, instead of dodging one lolOHKO AoE after another.
    (7)

  10. #10
    Player
    Sunarie's Avatar
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    Aug 2013
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    Gridania
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    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Maplekoya View Post
    snip
    There are other things aside from just ping that factor into whether or not you're going to get hit by an AOE. People that used trace routes in previous threads on the topic found that while their ping was okay, packet loss was happening. So it's reasonable to assume that packet loss also causes the issue. You also seem to be operating under the assumption that the only people getting the problem are outside of the US, when that is far from the case. There are some cable providers that have problems with latency during peak hours (like Time Warner cable), which a player does not have control over. There is also server load to consider (this issue happens considerably more when the servers are more stressed by an increase in players).

    This is not to say that things are not dodgeable. They are. However there should never be an instance where you get hit by an AOE you were out of. Not a single one. If you truly get over 200 ping, I invite you to actively try and get hit while still being out of an AOE. Test it, shift out at the last little bit of the cast bar and see if you still take damage. Again, not arguing that you can't dodge, just that you should never have an instance, regardless of how late the person dodged, where they were hit when they were out. This doesn't happen in any other MMOs, it shouldn't happen here. People with an "acceptable" ping shouldn't have to subscribe to a tunneling service because packet loss on their normal connection is causing them to be hit.

    Also worth noting that Yoshi doesn't seem to think 300ms is a good ping. Especially given his statement that if he has to program fights so that people with a "3 digit" ping can dodge, it would make the fights too easy.
    (7)

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