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  1. #7
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Sunarie View Post
    Yoshi said in the interview that people who want to do the endgame stuff and hard content need to have excellent setups, which in this case also means internet connection and hops.
    Can I have a link?
    My face is turning red after being palmed so much over reading this.

    Quote Originally Posted by Despite View Post
    What it boils down to is that unlike most AAA mmos they don't provide multiple data centers so many people have quite a long distance between their computer and the servers. This gives many heavy latency.
    I'll go ahead and say that it boils down to their over reliance on "dodge it or die" mechanics. In WoW most AoE is a debuff, you take a lot of damage (not at once) but you won't die. In other words, get out of the fire.
    Here, you don't have a chance of getting out of the fire... once it appears, you're dead. Doesn't matter if you're near the edge or didn't even bother moving... you'll take the full damage, at once, and probably die. So if your character lagged one "yalm" into the circle... tough luck, dead.

    If it didn't came down to "dodge it or die" mechanics, I think most people wouldn't even notice how bad the coding is in this game. I heard FFXI was a lag fest like this one (being in japan and so), but being a slower paced game, it didn't matter.

    Edit: thanks Sunarie!
    Why is he designing a RPG instead of an action game or danmaku? lol
    (3)
    Last edited by Ri_ri; 12-22-2013 at 12:39 PM.

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