Quote Originally Posted by Shadex View Post
The aspect that Square seems to keep sticking their fingers in their ears over is that if this is absoutely none of their fault and all the issue of player's ISP... why are those exact same players able to play countless other MMOs with dodge mechanics just fine? THAT is the answer neither Yoshi or Square has been able or wanted to address. If their net and server code is just as good as any other MMOs out there we should see similar performance. Until we can get a solid and verifiable explaination for this discrepancy the weight will continue to sit in Square's lap.
Yoshi made a post about a month back that broke down the situation and did give a solid explanation.It isn't bad netcode. They choose a paradigm that performs best in low latency conditions which exist throughout most of Japan since they have a great national network. Other countries have poorer networks and have higher latency. The paradigm chosen has weaknesses in less than ideal network conditions and this is what we are seeing. That doesn't make the code itself bad and more that the paradigm chosen was a weak for for the use case. Changing the entire paradigm now will never happen. So as some users suggest this game may just not be for you if you can never get an ideal connection to the server. Also, as others point out, this is the reason the connection between you and the server tends to be where the best optimizations are happening such as using battleping since it helps you get a better connection to the server. People need to grasp the differences between bad code and a bad paradigm. No amount of making the code better will fix a misused paradigm. The reason other mmos don't have this problem is because they don't use this paradigm. It's just that simple.