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  1. #1
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    The root of the issue actually is SE's netcode, as someone who's done games network programming (though I'm no expert on the subject - I only did it once and I did it badly).

    There are a number of things that you can do to reduce the perceived effect of latency.

    One practice (used in the Source engine), is that players perceive, and interact with, a game state that has already occurred. When a player lines up a shot in Counter Strike Source, they're actually shooting at where their target was a few frames ago. The server, however, knows how far behind they are, and where their target was at that time, so if they hit their target's past-self, their target is then informed that it was hit, in the present.

    It would be ideal for a PvE game like this one, since only one side would be delayed - the players interact with the "past-selves" of the enemies, but the enemies (since they're automated) don't need to interact with the past-selves of the players.

    I am fairly sure that this is how World of Warcraft manages to make PvE content seem lag-free, despite facing most of the same technical issues as this game does. (And why WoW's PvP does not have the same smoothness).
    (6)
    Last edited by Misteyes; 12-23-2013 at 03:53 PM.

  2. #2
    Player
    Maplekoya's Avatar
    Join Date
    Mar 2013
    Posts
    49
    Character
    Candy Color
    World
    Durandal
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sunarie View Post
    snip.
    People living in the US will face latency issues due to the fact the servers are not actually located in the US but in Canada rather. As you have mentioned, the player has no control over the quality of the cables their provider has but neither does SE. Tunneling services are an option for those who wish to try.

    As far as I know, it does happen in Blade and Soul, Diablo III as well as Tera. You could be well out of the red and still get hit in Blade and Soul and to be honest, it was a pain to play Tera getting hit half the time even thou you blocked. I ended up switching to another ping friendly class. It is not true to say only FF XIV ARR suffers from this problem.

    And YoshiP needs a reality check if he truly wants this game to go international. People living in SEA,Oceania,UAE,Russia and many more will face pings of up to 300 or more.
    (4)

  3. #3
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Maplekoya View Post
    As far as I know, it does happen in Blade and Soul, Diablo III as well as Tera. You could be well out of the red and still get hit in Blade and Soul and to be honest, it was a pain to play Tera getting hit half the time even thou you blocked. I ended up switching to another ping friendly class. It is not true to say only FF XIV ARR suffers from this problem.
    As much as I have looked, I have not been able to find a single video to demonstrate the issue as I have for FFXIV. Perhaps you could be the first person ever on the forums to actually find me one? I am not talking about general lag that causes you to rubberband, just to be perfectly clear. I'm talking about the completely avoidable (with proper coding) issue of skill effects (like hallowed ground or benediction) applying but still getting killed. Silence going off on Chimera but Ram's Voice still going off while Chimera was under the silence effect, and things like that when no other signs of lag are present in the game.

    I played Tera.. as a Lancer, in fact.. and didn't run into this issue. Nor did I see any threads in the forum reporting them. Can't say I played Blade and Soul.. but a google search netted no videos (or threads) about lag beyond what you'd see as an off-case (someone lagging so bad their game is literally freezing up rendering them unable to move).

    I'll stop claiming FFXIV is the only MMO to have that happen when I can find an instance of it in any other MMO. Lag can cause a variety of things.. however getting hit by an aoe you were out of is not one of those things.

    And I would agree, Yoshi does need a reality check.
    (4)
    Last edited by Sunarie; 12-23-2013 at 04:22 PM.

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sunarie View Post
    I'm talking about the completely avoidable (with proper coding) issue of skill effects (like hallowed ground or benediction) applying but still getting killed. Silence going off on Chimera but Ram's Voice still going off while Chimera was under the silence effect, and things like that when no other signs of lag are present in the game.
    This is a design choice, that SE have gone over multiple times - and while I don't agree with it, it's here to stay unfortunately.

    All skills, both on and off GCD skills, are applied after the animation (or at least a certain point), and are not applied the moment you hit the button.
    This is a design choice from SE's perspective.
    (0)

  5. #5
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Altena View Post
    This is a design choice, that SE have gone over multiple times - and while I don't agree with it, it's here to stay unfortunately.

    All skills, both on and off GCD skills, are applied after the animation (or at least a certain point), and are not applied the moment you hit the button.
    This is a design choice from SE's perspective.
    Not really gonna argue with that animations being first is a design choice. The part that I don't agree with, and shouldn't happen.. is when in the battlelog it says Chimera is under the effect of Silence, and then further down, Chimera casts Ram's Voice.. wiping the party.. and then even later that Chimera loses the effect Silence. The same can be said for Hallowed Ground and Benediction.

    The crappy thing.. is that the thing causing that delay is also a design choice.. and one that SE isn't likely to fix as it would involve investing a lot of money to re-do the network coding. That's why I suggested using a tunneling service if you're still getting hit after this most recent patch.
    (2)

  6. #6
    Player
    Tigercrane's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Akiyan Skyhowl
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altena View Post
    This is a design choice, that SE have gone over multiple times - and while I don't agree with it, it's here to stay unfortunately.

    All skills, both on and off GCD skills, are applied after the animation (or at least a certain point), and are not applied the moment you hit the button.
    This is a design choice from SE's perspective.
    And considering some of the really elaborate animations (Dragon Kick Im looking at you), it can be forever until a skill lands because of this. At least truncate some of the animations, SE. It also makes skill speed really useless past a certain point.
    (1)
    Last edited by Tigercrane; 12-23-2013 at 06:33 PM.

  7. #7
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maplekoya View Post
    Sadly a majority of MMOs do that, if you play English servers which are mostly located in NA. The sad fact is if you don't live in NA, it's time to get a tunneling service.
    I live in NA. As well, the majority of mmos do not offer a ps3 service which you can't use a VPN for.
    (3)

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