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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72

    Coil Group Composition Advice

    Hello knowledgeable and friendly cohorts! I posted this in the Dungeons section, but I think that may have been the wrong place!

    Quick question, I will try to be succinct as possible. After picking up a set of three syblings unexpectedly, my Coil team is now comprised of

    PLD
    PLD
    WHM
    SCH
    BLM
    BLM
    SMN
    BRD

    I feel like this is bad, lol. Question 1: Is Coil doable with that composition considering the fact that we have low melee dps and we double up on two classes for LB?

    Alternatively, I am willing to switch from my i80 PLD to a MNK, and I can get the BLM_01 to switch to WAR, giving me

    WAR
    PLD
    WHM
    SCH
    MNK
    SMN
    BLM
    BRD

    Which I feel is a great Coil team. Is it worth the work for me to switch? I have a MNK @ 21, but a spare Relic oil, 2k philo, and 1200 myth banked, plus all of the dps DL accessories in my bags - so he will be pretty much insta-geared at level 50.

    That you very very much for your input in advance, not to be rude but I would appreciate serious input from T4+ Coil raiders, as that's the only portion I'm worried about.
    (0)

  2. #2
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    We typically change it up between turns because people have multiple jobs available but this is what we use for the most part:
    PLD
    PLD
    SCH
    WHM
    DRG
    SMN
    BRD
    BLM

    This setup works great for us, the only changes we really make is mnk instead of drg for t2 for the stun and sometimes we use war instead of pld but that war is very geared. Something to keep in mind is that when you use more than 1 of the same job now it decreases the rate at which your LB builds up. Not that LB is necessary or anything but it certainly helps.
    (0)
    Last edited by DoctorPepper; 12-21-2013 at 02:44 AM.

  3. #3
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    i think youre going to be hurting in turn 2 and 4, since the traditional path halves slashing and magic dmg i believe. and for turn 4, handling knights may be bad. since you take about 1k dmg for nuking one.
    (0)

  4. #4
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    My group has

    PLD
    PLD
    WHM
    SCH
    BLM
    BLM
    BRD
    MNK

    That covers ADS silence with PLD/BRD, Keeps the Melee DPS (Me) out of Rot Rotations so can focus on DPS, And it give you x2 magic DMG and x2 Physical DMG for Turn 4

    Only thing I can say is that for T4 make sure you have 2 each PHY/MAG DPS or one will be killed faster than the other. As for your tanks and healers that's up to you long as you have one PLD.

    Also for T4 make sure your DPS bring appropriate potions INT,DEX,STR don't really need them but it helps a lot and also the best healing potion they can afford. Also we save LB for the last dread most do it another way but for us it works.
    (0)
    Last edited by Arkista; 12-21-2013 at 02:57 AM.

  5. #5
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    If you plan to ever do twintania per nerf you'll hate yourself having double stacked classes and the LB reduction that comes with it. Early on in progressing the snake phase you'll really want to crutch on the magic LB3 for the snakes.

    Your edited team is the composition my coil static runs. It works really well.
    (0)
    Last edited by zdub303; 12-21-2013 at 03:18 AM.

  6. #6
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ehayte View Post
    Question 1: Is Coil doable with that composition considering the fact that we have low melee dps and we double up on two classes for LB?
    A melee LB is very very useful for Coil. I would say that it's not "CRITICAL" for anything except T5. In T5 you "kind of really want" a melee limit break to help avoid the enrage, and simply end the fight faster to avoid any instability in the last phase.

    The LB generation will probably makes things a little more difficult throughout all turns, but will not make-or-break.

    WAR
    PLD
    WHM
    SCH
    MNK
    SMN
    BLM
    BRD

    Which I feel is a great Coil team.
    It is in general although your AOE DPS is slightly low. For T4 phases 1 and 4 you will need to coordinate your DPS buffs. Specifically you'll probably want to make sure your Bard blows a battle voiced Foe Requiem on p4, and the Monk load up PB rockbreaker on p1. The BLM will want to use RS for p1 and p4 (note this means less ST DPS from the BLM on the Dreadnought, but ohwell -- your other DPS will need to pick up that phase).


    Is it worth the work for me to switch?
    Shrug, depends on you. If you're really aiming for T5, the latter group comp would probably find the fight a lot more stable with the melee LB. The class stacking itself isn't "really" a game-breaker -- class stacking with lower LB generation simply means your DPS players need to be less bad / be better.

    I have a MNK @ 21, but a spare Relic oil, 2k philo, and 1200 myth banked, plus all of the dps DL accessories in my bags - so he will be pretty much insta-geared at level 50.
    Monk would want LNC to 34 as well ... have fun, lol.
    (0)

  7. #7
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Thank you very much for the helpful advice - doing the work on the Monk is whatever, I feel like its generally pretty easy to level now for my play style.

    The only concern I have that you didn't address specifically was the knight/soldier magic/physic damage problem. Is it going to make our lives a living hell trying to get the soldiers down with just double PLDs and a BRD? That was my #1 concern.
    (0)

  8. #8
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ehayte View Post
    Thank you very much for the helpful advice - doing the work on the Monk is whatever, I feel like its generally pretty easy to level now for my play style.

    The only concern I have that you didn't address specifically was the knight/soldier magic/physic damage problem. Is it going to make our lives a living hell trying to get the soldiers down with just double PLDs and a BRD? That was my #1 concern.
    That's why I said

    Quote Originally Posted by Arkista View Post
    And it give you x2 magic DMG and x2 Physical DMG for Turn 4
    Only thing I can say is that for T4 make sure you have 2 each PHY/MAG DPS or one will be killed faster than the other. As for your tanks and healers that's up to you long as you have one PLD.
    And you don't want x2 Melee DPS on ADS or T4 cause one will have to help pass rot which you would just be better off with a ranged dps. And on T4 having 2 melee DPS is going to hurt you because of the knight/soldier AoEs so its best to have BRD and DRG/MNK and whatever for your 2 magic DPS
    (0)

  9. #9
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    That comp would be fine for everything besides T4. Because of how the knights/soldiers work the only way you could get by effectively with 3 mages is if two of them are SMN. Baned DoTs and Garuda can attack the Knights that otherwise reflect every spell. The soldiers would drop in no time but you'd be having problems with the knights relying on one SMN's bane/garuda and a BRD's dps.

    T5 is a different story entirely. Also a melee LB never hurts but isn't required. changing to that 2nd comp would work out better overall.
    (0)

  10. #10
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Considering the changes with 2.1, I think the ideal setup would be:

    PLD
    WAR
    WHM
    SCH
    BRDx2
    BLM/SMN
    MNK/DRG

    It would vary by turn though. You don't want two bards for turn 4 and you don't -need- them for turn 2, but it is easier. If you decide to do the enrage turn 2, you could just skip two bards all together and replace them with a caster or melee. It'd probably be best to not have two of any class as it slows the Limit Break bar quite a lot. This is the setup I've always used for 1-4, with a blm and drg as the two optionals. For turn 5, we do pld, war, whm, sch, mnk, drg, smn, brd.
    (0)

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