Reposted from the General Discussion thread.

This class is over the top when it comes to PvP. Good damage, two slows, one being instant, instant bind, swiftcast raise. As a monk I'm totally owned facing a double summoner comp, I'm always either slowed or bound. I don't have enough CC break/immunity to win vs this comp. I have managed to burst one down before, only for them to get swiftcast raised by someone. Not to mention they give a FIFTY PERCENT DECREASE IN HEALING TO THE ENEMY.

Even if you kill the healer, the summoner will swiftcast rezz someone, unlike black mage, you can't shut down their CCs either by staying on them. Their damage is also better than black mages. With comps that run 2 of this class it is just ridiculous. Three swiftcast raises in total. Crazy damage. Two fifty percent healing reduction debuffs that can be single target or AoE. Melee has no chance against good summoners. Nerf this class in PvP ASAP.

Quote Originally Posted by LongNu View Post
This class is broken. There is seriously no contest on this.

Summoners have:
- MS (50% Healing Debuff)
- Insta-Rez
- Slows
- Good Damage
- Binds
- Pets

This class is literally near perfect. It's hardly balanced in the slightest. Notice the FOTM Double SMN comps? You realize DBL SMN has 3 insta rezzes in addition to multiple MS debuffs?

Explain to me how this is remotely close to balanced.
Sleep is a joke compared.