Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 73

Thread: Nerf SMN

  1. #31
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by xxalucard View Post
    I wish people would stop making these threads. Our class was already nerfed recently and I would hate to see it nerfed again because some people don't understand how to play against a summoner.


    - Miasma and heavy can be cleansed / purified.
    - Scholar's can heal through the disease easily with the 6 lustrates they get at the start of every round (3 + 3 on the new aetherflow recharge)
    - A whm's cure II + regen still keeps people alive even through the disease until they get locked down (at which point the disease doesn't even matter)
    - You have to be extremely close range (~5 yalms or less) to even connect miasma II, which CAN be LoS'd around corners, pillars, and walls.
    - A blm has lethargy (instant) AND a swiftcast aoe sleep, AND a wide AoE freeze that can block a targets path.
    - A PLD can chainstun people all day, once they get a 6 second stun on the first guy they can switch targets and get full duration on another.
    - A monk can lockdown any caster (including summoner) easily if he uses his skills correctly and times the bonuses of each stance. However, this requires the monk to be good.
    - A dragoon can jump, throw weapon (removes sprint), elusive jump out of the heavy, purify, use that fetters skill, and do a ton of damage in a single rotation.
    - A warrior can holmgang/stun and guarantee the disease in one melee combo, while moving and being attacked. A smn can only swiftcast miasma once every minute. Getting hit by a 2.5 sec cast that is easily LoS'd / interrupted is not the smn being broken, it's you not playing well. It's like getting hit by fire and then an instant fire III proc that both crit and then claiming BLM is overpowered.


    *There are new pvp skills that hardly anyone has fully taken advantage of yet or tried.
    *Pvp is new.
    *There are tons of variables including the rest of the team / team strategy.
    *People complaining about summoners tend to lose to them. Please don't complain something is broken just because it beats you.

    This, also complaining about pets gets old. There is only 2 options for pets and that is ifrit and garuda. Both have there strengths and weaknesses. In pvp Garuda is kind of useless as she is a ranged DD, so she is easily LoS'd. Ifrit, needs to be melee range to even connect, but will follow around the wooden barriers etc, however it is basically just following you if you keep moving, insta casting spells etc. In the few rare times it might hit you because you stand still, you get hit with a 2 second stun with a decently large cooldown. So no, they dont need to be nerfed either.
    (1)

  2. #32
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Main Class
    ARCANIST Lv 50

    I would never have guessed.

    SMN as a whole doesn't need nerfing back to the stone age, Miasma is just too strong. They could even leave it as it is and just make cleansing better (instant and/or lower gcd). AoE cleanse wouldn't be horrible either, and would give a nice edge to WHM which it sorely needs in PvE at least (granted AoE cleanse isn't really needed in PvE yet unless you mess up on Siren).
    (1)

  3. #33
    Player
    seraph1m's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Arch Seraphim
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    agreed remove the healing debuff component from smn dots that are part of smns normal rotation and place it on a spell with a longer cast that ONLY applies that debuff best way to do it and can only be applied to 1 target at a time
    (0)

  4. #34
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Raenryong View Post
    Main Class
    ARCANIST Lv 50

    I would never have guessed.

    SMN as a whole doesn't need nerfing back to the stone age, Miasma is just too strong. They could even leave it as it is and just make cleansing better (instant and/or lower gcd). AoE cleanse wouldn't be horrible either, and would give a nice edge to WHM which it sorely needs in PvE at least (granted AoE cleanse isn't really needed in PvE yet unless you mess up on Siren).
    While were at it, nerf Sleep, nerf stuns, nerf silence, nerf mage song, oh nerf EOS, nerf healing in pvp too(its to powerfull), remove swiftcast and make surecast more viable. Lets change paladin shield bass too, Holmgang needs to be changed, so does Raise. Lets see, flare needs to be lowered, gladiatior defense skills need to be lowered too. I can go on as well.

    Nerfing Miasma and Virus would simply make SMNR pointless in pvp. Thing's don;t need to be nerfed just because you can't seem to win from it.

    If there is one thing that needs to be changed in pvp, its the way diminishing returns act and how sleep last the full 30 seconds in the first beginning.
    (1)

  5. #35
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Healing does need a debuff, but Miasma is far too easy to apply and too strong (especially as it applies a snare too), and stacking with the Warrior one is crazy. Surecast is very viable, wtf are you talking about?

    Nerfing Miasma would not make SMN pointless in PvP - don't be ridiculous. Ifrit still has fantastic healer disruption utility and your burst is still very good, along with the annoying DoTs. Things need to be nerfed if you're unbalanced.

    And yes, I agree. Sleep lasting for 30 seconds on the first cast is insane. 15 seconds would be more reasonable, and even that is semi high.
    (0)

  6. #36
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Burst? What burst? Don't tell me you think that the 780 damage from Fester is good burst damage, even if it crits for 1100+ with good gear, and only if you have Bio 2, Bio and Miasma up. It lowers drastically when you are missing 1 or more. Fester with just miasma is around 300 damage. Ruin does anywhere from 180-310 or so damage depending on crit. Ruin II does exactly the same damage. SMNR isn't a burst class, it never has been. It is a Dot class and when its dots are up, then yes it hurts. All dots are cleanseable. Miasma is without swift cast, not easy to apply, specially not if you have a team that knows what it is doing.

    Instead of trying to sleep every target, you might want to tell your war/pal to get on the summoner and lock him down. Melee Interupts hurt SMNR's badly. Miasma II due to bind would be our only real defense against that. Yes it is spammable, however it is resisted on the third miasma II. The resist lasts pretty long. It's healing debuff is no way or shape to strong and can easily be cleansed with a good healer.

    Surecast is hardly from viable imo, ive used it plenty and i still get interrupted with it, alot. (and no i don't move).


    Fact is SMNR isn't overpowered, it is just the way people play against it. That and what I said earlier. The way Diminishing returns work in this games pvp, or rather doesn't work.


    Though, I doubt you will listen to anything I say because after all "Main Class ARCANIST Lv 50 I would never have guessed" says more then enough about you. Yu do realize on these forums you can set that to whatever I wanted right? I can even set that to my lvl 30 warrior that I am currently leveling.
    (1)
    Last edited by Syrellaris; 12-22-2013 at 01:47 PM.

  7. #37
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Fester is good burst damage combined with the dots, delivered from range. You are aware what I mean by burst, right? It doesn't have to oneshot to be good burst. High sustained damage with bursty peaks, a heal debuff, a battle res and a really annoying pet doesn't sound very good to you? Throw a Ruin2 at the same time as Fester for a lot of burst in one effective GCD.

    Miasma is very easy to apply, idk what you're talking about. It's far easier to apply than it is to avoid it unless you're 1v1'ing the SMN.

    So in order to fight a SMN, the tank has to let the enemy healer have free reign? Miasma 2 is a very effective counter too due to that snare.

    You can still get stunned/interrupted with Surecast. You use it when you know they can't do that to you.

    And the fact that SMN features in just about every dominant team strategy doesn't imply it's overpowered?
    (1)

  8. #38
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    The only reason I bring up the fact that you are a SMN is that the only people saying it is fine are SMNs, which says a lot. I've dealt with so many blind people abusing overpowered stuff who will swear black and white that it's not overpowered over the years. Literally thousands.

    You're just like them.
    (1)

  9. #39
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Raenryong View Post
    The only reason I bring up the fact that you are a SMN is that the only people saying it is fine are SMNs, which says a lot. I've dealt with so many blind people abusing overpowered stuff who will swear black and white that it's not overpowered over the years. Literally thousands.

    You're just like them.
    Well of course, he doesn't want to lose his "I win" class. Nobody would I guess, it's human nature.

    Still, SMN is OP. Period.
    (2)

  10. #40
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dorin View Post
    Well of course, he doesn't want to lose his "I win" class. Nobody would I guess, it's human nature.

    Still, SMN is OP. Period.
    I've always supported and advocated nerfs to overpowered classes I have played in the past. I want a level playing field more than anything else!

    Can we get a nerf to this worthless class already? Sick of horrible baddies facerolling on it. Force them to play something skilful or hell, make them quit. Either works. Just right now, they're ruining PvP. Make an all-SMN queue and let them enjoy the hell they are creating. Allow the rest of us worthwhile people to play in peace.
    (0)
    Last edited by Raenryong; 12-22-2013 at 05:03 PM.

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast