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  1. #1
    Player
    micke's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    135
    Character
    Micke Hanumanson
    World
    Omega
    Main Class
    Marauder Lv 83

    How many are working with this game?

    Im just curious about how many people that are working with this game full time?
    Maybe only few people are working full time while other just work part time?
    How big is the staff really and are they only working with this game or maybe another game?
    I really like to know this.
    thx
    micke
    (5)

    I don't hate people, I just feel better when they aren't around C.Bukowski (Hank)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    187
    not enough ._.;
    (3)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Yoshida said around 100 in several letters and interviews
    (1)

  4. #4
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Yoshida said around 100 in several letters and interviews
    Around.
    Like, 100 +/- 85.
    Including the guardman and the cleaning lady.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    173
    apparently around 100, but the teams not small the teams just slow :X.
    (1)

    I'm not a troll I'm just the voice of truth :P

  6. #6
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Judging by the progress they're making? I'd say about 3 interns who are doing it for free on their spare-time.

    Entire full release games have been made from scratch in the time SE managed to re-design a battle system (in most games it's done in few months and then locked so other aspects can be designed on top of it).

    Let's see what their art team has managed to do in this time...wait ONE dungeon, are you kidding me with this?!

    I don't know whether to laugh or cry.

    New piece of gear shouldn't by any means take more than 4 days MAXIMUM to produce by a one guy let alone an entire art team.
    Then why is it we still all look the same because player's can only choose between a potato sack or a coffee-pot-armor?
    (8)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The armors look fairly different then me. Even the weaving in the cloth armor varies by cloth type that is used.

    Compaired to most mmo, the armor in XIV probably takes around 3-4fold as long to produce.

    Think that is half XIV's issues, everything is so crazily detailed it is not only putting strain on the graphics engine but taking them forever to make stuff for the game.
    (2)

  8. #8
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    The armors look fairly different then me. Even the weaving in the cloth armor varies by cloth type that is used.

    Compaired to most mmo, the armor in XIV probably takes around 3-4fold as long to produce.

    Think that is half XIV's issues, everything is so crazily detailed it is not only putting strain on the graphics engine but taking them forever to make stuff for the game.
    So. The only difference between a LV 11 cowl and a LV 41 one is... the texture's coloring. Same is true for Haubergeons. And Aktons. And... no. The implementation of armor should NOT take longer. Even the Devs themselves once praised how fast their system *should be in theory* in one of the early interviews (making of a realm #2 or #3). Lame excuse. Lke, literally "lame".
    (2)

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    In XI the armor took longer to take because character proportions were different. In XIV they're the same and all the gear is just scaled up or down or wider. Again why do we all look the same. Palette swaps don't cut it.

    Also a shirt with a longer sleeve does not a new gear make.
    (1)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Seif View Post
    Judging by the progress they're making? I'd say about 3 interns who are doing it for free on their spare-time.

    Entire full release games have been made from scratch in the time SE managed to re-design a battle system (in most games it's done in few months and then locked so other aspects can be designed on top of it).

    Let's see what their art team has managed to do in this time...wait ONE dungeon, are you kidding me with this?!

    I don't know whether to laugh or cry.

    New piece of gear shouldn't by any means take more than 4 days MAXIMUM to produce by a one guy let alone an entire art team.
    Then why is it we still all look the same because player's can only choose between a potato sack or a coffee-pot-armor?
    but but but remember we keep getting reminded daily about how they are all working on the battle updates which at this point are probably nothing more than auto attack. they are also working on a dungeon. what else can 100 people possibly work on at one time? i mean at only 50 people on auto attack and 50 on a dungeon it should take them years and years to complete.

    maybe by 2020 they will have enough time to look into considering the initial discussions about possibly one day thinking of implementing it into the game a basic version of a chocobo.
    (8)


    http://crystalknights.guildwork.com/

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