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  1. #11
    Player
    HFX7686's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Mare Worser
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    I like the strategy that you have to undertake to keep someone with raise from swiftcast raising someone. It adds an element of skill to the battle. Just wailing on people is dull.
    (0)

  2. #12
    Player
    Zeigus's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    King Panda
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I don't think you should be able to swiftcast raise somebody - it is ridiculous. I wouldn't have an issue with a hard cast raise, however.
    Reason being, when you come up against the stacked composition of SCH, SMN, BLM you have 2 swift cast res, and the SCH has an insane ability to bring someone from 0-100 even with somebody on them, it is just too much to handle, especially if you are running a comp which lacks the utility of a tri caster. You blow literally everything to drop someone, only have them able to be brought up twice every 1.5 mins...

    As for sleeps, I think a better way for this to be changed/implemented is it to last 10 seconds, flat. After three applications within x time frame, you are immune to sleep for x time. Results in you being able to avoid sleep spam, but it also puts more co-ordination on the CC, you have to choose the right time to apply it, or make a decision between a sleep / heal / kill shot.
    (0)

  3. #13
    Player
    DietMrPibb's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Veradmi Castin
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Raise needs to be removed from SMN at the very least. Raising in arena style pvp is dumb anyways.

    Sleep is OP. If you disagree you don't pvp. Purity removes it once, then it just gets reapplied. Or stun, or bind, or wait for DR to reset and resleep. When you are asleep for 45 seconds like 9 games in a row it gets old quick.
    (1)

  4. #14
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    I agree with the not every attack interrupts thing. IF they remove sprinting altogether as well. Also 100% interrupting is kind of broken anyway.


    Oh also agree on the rest too.
    (0)

  5. #15
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    As long as Melee have no snares, interrupts on casts have to remain. Insta-Raise should be removed, however.
    (0)

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