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  1. #21
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Sprint should definitely be removed or reworked in PVP (and PVE tbh). Healers aren't the only magic class benefiting outrageously from it...it's bad enough that long animation melee abilities cancel out on a target moving at normal speed never mind sprinting. I've been playing my summoner a lot in PVP because it's a total face roll to disease/dot and sprint all the time.

    If you want to moan about the survivability of healers, that's a separate issue and I'm not saying it isn't an issue. They shouldn't need spirit in the first place.

    Edit: Also, every class but tank gets owned just as quickly if piled.
    (0)
    Last edited by Omagana; 12-21-2013 at 01:55 AM.

  2. #22
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    Quote Originally Posted by Two-Face View Post
    As a WAR who doesn't use sprint, I'm glad sprint is usable. Otherwise, I would be absolutely demolishing the healers. It helps balance it out.
    Thank you for using your brain and being able to see how things balance out for different classes.

    Casters cast times make most of their spells useless in PvP. Sprint helps balance out cast times and super low AC. You expect them to just stand there while you two-shot them?
    (1)

  3. #23
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    http://forum.square-enix.com/ffxiv/t...rly-experience

    Weapon Throw
    Delivers a ranged attack with a potency of 50.
    Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s.
    Additional Effect: Removes Sprint effect when dealt from behind.

    Enhanced Weapon Throw: Shortens recast time to 60 seconds.
    Enhanced Weapon Throw II: Extends duration to 12 seconds.
    Enhanced Weapon Throw III: Increases effect potency to 40%.
    (2)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by schnipsel View Post
    caster use tp for sprint and safe all his mp to cast.......a meele need to use tp for sprint/follow the healer and have 0 point to attack

    unbalance

    meele need to use his point he needs for his attack to follow this sucks
    It's not an unbalance. You're just crying because you don't like it, that doesn't make it unbalanced. melee have all kinds of tools to interrupt and stop runners. Use them!
    (2)

  5. #25
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by xwxmeowxvvx View Post
    Thank you for using your brain and being able to see how things balance out for different classes.

    Casters cast times make most of their spells useless in PvP.
    I don't need to use my brain regarding casters, as most of them with a good pt are getting stuff off just fine and have no need to use sprint every time its up.

    The issues I see day to day with unorganized and zero communication PuGs are healers getting left unsupported as the other PT immobilizes that healer's 3 members going after their protected healer. This results in less than 2 min matches with the opposite team having all 4 members alive.

    You act like casters are the only ones fending for themselves. I'm a Bard, range is my friend, however I am still squishy, have limited defensive tools against melee and have to rely on my team and using my brain.

    PVP requires teamwork, its not a duel.
    (1)

  6. #26
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    As a warrior, i find it frustrating to try to keep a healer or BLM in check. The fact that every 10 seconds or so they can use sprint, and with the horrible hit detection in this game, half of my skills wont even land on them. Makes it nearly useless to try to fight a caster, so I end up trying to play protect the healer against 1 tank and 2 DPS
    (1)

  7. #27
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    Quote Originally Posted by ReplicaX View Post
    I don't need to use my brain regarding casters, as most of them with a good pt are getting stuff off just fine and have no need to use sprint every time its up.

    The issues I see day to day with unorganized and zero communication PuGs are healers getting left unsupported as the other PT immobilizes that healer's 3 members going after their protected healer. This results in less than 2 min matches with the opposite team having all 4 members alive.

    You act like casters are the only ones fending for themselves. I'm a Bard, range is my friend, however I am still squishy, have limited defensive tools against melee and have to rely on my team and using my brain.

    PVP requires teamwork, its not a duel.
    True. I play PLD and BRD in PvP and you are squishy :P But you also have no cast times. I don't see you point on the 2 min runs though. If you are doing a PUG and don't strategize then you kind of deserve what you get. It is a good thing that groups that plan have a better chance of winning. I still am of the mind that the pros and cons to casters in PvP (sprint being one of them) is pretty even with everything else and the other jobs.
    (0)

  8. #28
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Why? You can sprint too. You have invigorate as a monk. As a war I use enliven so I can chase down a whm, stun em and whack em. You can get that too so you can sprint even more.
    (1)

  9. #29
    Player
    Rightchaus's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Abraxos Foras
    World
    Leviathan
    Main Class
    Archer Lv 62
    Increasing damage taken while sprinting in pvp would balance it out.
    (1)

  10. #30
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Don't forget Icarus Wings! With so many coming free from that one quest at the moment, they tend to be very cheap on AH.
    (0)

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