Sprint is currently one of the stronger defensive cooldowns for casters. Before you remove, please make sure some more defensive cooldowns for casters are available as without sprint we would be quite squishy.
People who are saying sprint should be removed have clearly never played healers in PvP before. Unless I'm sprinting out of there the moment I get in, I can get about one insta cast off before I'm dead. Unless the tank has used cover on me which means I live until cover wears off.
Look at the PvP in other MMOs. They usually have some form of interrupt skill, which can be quickly used in response to interrupt a caster. We don't have these, and they would be useless even if we did. Because of the server delay, when we see someone casting a spell, it's actually already gone off. To make it even more awesome, if they run away with Sprint, we can be right on top of them spamming skills and still not land any attacks. Can't even count the number of times already where a BLM targets me, I step out of his line of sight, and he begins AND finishes casting sleep with me out of his LoS, and I get put to sleep. Ridiculous. Let's not forget the lag switchers either. 3 people pounding on a WHM while he's stunned/rooted, and all attacks "miss" and he miraculously appears on the other side of the room 20 seconds later. The attacks pop up as a "miss" and no damage is dealt.
All I'm saying is sprint shouldn't be heavily relied on, casters aren't about mobility and look stupid sprinting around like madmen.People who are saying sprint should be removed have clearly never played healers in PvP before. Unless I'm sprinting out of there the moment I get in, I can get about one insta cast off before I'm dead. Unless the tank has used cover on me which means I live until cover wears off.
Give casters more useful tools to equal the field. For example, a physical barrier ability protecting the healer from melee DPS/Tanks for a limited period of time, magic traps and snares, etc. Thinking outside the box and adding more strategy to PVP.
The problem with sprint isn't actually sprint itself. The real problem is the high amount of long lasting CC abilities like heavy and sleep.
Most pvp games limit how many times you can be CC'd continuously (depending on duration). They also give melee tanks gap closers generally.
Combine the high amount of long range CC with the quick cooldown time of sprint- and that's when it starts to become an extremelly powerful defensive CD.
A lot of healers complain that they get killed really fast without being able to get any heals off. Those situations are usually because they are getting hammered by 3 other people. I'm going to guess said healers aren't queuing up with 2 black mages.
(Now dont get me wrong- I like sprint in pvp, but the current meta really favors trips casters over trips melee).
but, but, but I thought 2x SMN = insta win?
the op asked to only remove sprint, not add thing to help healers! sure if they gave us more options that'd be great when It happens, but for now sprint is all we got! and taking it away effectively destroys any and all value a healer has right now. im sure many healers would like to have more tools but we don't and sprint is a key part of playing as a healer in pvp!All I'm saying is sprint shouldn't be heavily relied on, casters aren't about mobility and look stupid sprinting around like madmen.
Give casters more useful tools to equal the field. For example, a physical barrier ability protecting the healer from melee DPS/Tanks for a limited period of time, magic traps and snares, etc. Thinking outside the box and adding more strategy to PVP.
you are arguing adding things that bolster our survivability which I would love but if they don't and we don't have sprint we are screwed! as I previously stated!
-By the light of the crystal-
u dont need sprint in pvp, every class have slow stun.......so without sprint u need more teamwork. at this point u dont need to protec ur healer he can easy run all the time without have any disadvantage. as attacker i need to use my point that i need to attack to follow the healer. so as healer use sprint after sprint u need to wait 10sec use sprint again again again......
they dont need to remove it but rework in pvp
I can relate on the current situation, however its like every non-caster complaining about Sleep's current potency and duration. Yet there are ways of combating it. As there are ways besides sprint that help combat a caster from being completely trashed. Immobility debuffs and their teammates working together. Sprint is a good oh crap button, but in its current state, heavily abused.
PVP was just released, we will see where SE wants to go as far as improvements and fixes. Many ppl's expectations were too high it seems, myself included.
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