As a WAR who doesn't use sprint, I'm glad sprint is usable. Otherwise, I would be absolutely demolishing the healers. It helps balance it out.
As a WAR who doesn't use sprint, I'm glad sprint is usable. Otherwise, I would be absolutely demolishing the healers. It helps balance it out.

Thank you for using your brain and being able to see how things balance out for different classes.
Casters cast times make most of their spells useless in PvP. Sprint helps balance out cast times and super low AC. You expect them to just stand there while you two-shot them?


I don't need to use my brain regarding casters, as most of them with a good pt are getting stuff off just fine and have no need to use sprint every time its up.
The issues I see day to day with unorganized and zero communication PuGs are healers getting left unsupported as the other PT immobilizes that healer's 3 members going after their protected healer. This results in less than 2 min matches with the opposite team having all 4 members alive.
You act like casters are the only ones fending for themselves. I'm a Bard, range is my friend, however I am still squishy, have limited defensive tools against melee and have to rely on my team and using my brain.
PVP requires teamwork, its not a duel.

True. I play PLD and BRD in PvP and you are squishy :P But you also have no cast times. I don't see you point on the 2 min runs though. If you are doing a PUG and don't strategize then you kind of deserve what you get. It is a good thing that groups that plan have a better chance of winning. I still am of the mind that the pros and cons to casters in PvP (sprint being one of them) is pretty even with everything else and the other jobs.I don't need to use my brain regarding casters, as most of them with a good pt are getting stuff off just fine and have no need to use sprint every time its up.
The issues I see day to day with unorganized and zero communication PuGs are healers getting left unsupported as the other PT immobilizes that healer's 3 members going after their protected healer. This results in less than 2 min matches with the opposite team having all 4 members alive.
You act like casters are the only ones fending for themselves. I'm a Bard, range is my friend, however I am still squishy, have limited defensive tools against melee and have to rely on my team and using my brain.
PVP requires teamwork, its not a duel.

Sprint is currently one of the stronger defensive cooldowns for casters. Before you remove, please make sure some more defensive cooldowns for casters are available as without sprint we would be quite squishy.

People who are saying sprint should be removed have clearly never played healers in PvP before. Unless I'm sprinting out of there the moment I get in, I can get about one insta cast off before I'm dead. Unless the tank has used cover on me which means I live until cover wears off.


All I'm saying is sprint shouldn't be heavily relied on, casters aren't about mobility and look stupid sprinting around like madmen.People who are saying sprint should be removed have clearly never played healers in PvP before. Unless I'm sprinting out of there the moment I get in, I can get about one insta cast off before I'm dead. Unless the tank has used cover on me which means I live until cover wears off.
Give casters more useful tools to equal the field. For example, a physical barrier ability protecting the healer from melee DPS/Tanks for a limited period of time, magic traps and snares, etc. Thinking outside the box and adding more strategy to PVP.

the op asked to only remove sprint, not add thing to help healers! sure if they gave us more options that'd be great when It happens, but for now sprint is all we got! and taking it away effectively destroys any and all value a healer has right now. im sure many healers would like to have more tools but we don't and sprint is a key part of playing as a healer in pvp!All I'm saying is sprint shouldn't be heavily relied on, casters aren't about mobility and look stupid sprinting around like madmen.
Give casters more useful tools to equal the field. For example, a physical barrier ability protecting the healer from melee DPS/Tanks for a limited period of time, magic traps and snares, etc. Thinking outside the box and adding more strategy to PVP.
you are arguing adding things that bolster our survivability which I would love but if they don't and we don't have sprint we are screwed! as I previously stated!
-By the light of the crystal-


I can relate on the current situation, however its like every non-caster complaining about Sleep's current potency and duration. Yet there are ways of combating it. As there are ways besides sprint that help combat a caster from being completely trashed. Immobility debuffs and their teammates working together. Sprint is a good oh crap button, but in its current state, heavily abused.
PVP was just released, we will see where SE wants to go as far as improvements and fixes. Many ppl's expectations were too high it seems, myself included.
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