Never seen this feature enabled before in PVP, and I know why.
Never seen this feature enabled before in PVP, and I know why.
and screw all healers in pvp? .........NO
-By the light of the crystal-
Sprint and Swiftcast Raise are the two things that make healers useful in PvP. It's certainly not healing, because they never get a chance to stop running to heal.
caster use tp for sprint and safe all his mp to cast.......a meele need to use tp for sprint/follow the healer and have 0 point to attack
unbalance
meele need to use his point he needs for his attack to follow this sucks
I would agree if any kind of damage to include a pet auto attacking didn't render me useless pretty much. I have 1 ability to heal with in PVP instant regen, all others are unusable due to this. Minus every minuite I can actually get 1 spell of with Swiftcast, Surecast.....People just stunn me rendering it useless.
IMO.....Totally retarded
I completely agree it sucks for melee but that mean's that SE need to rebalance how melee dps use their tp not remove sprint from pvp rendering all heal classes unable to get away from attackers and pretty much as their name state's "FRESH MEAT" for the slaughter!
-By the light of the crystal-
thats a option, they dont need remove it only a rework for pvp.
with 30sec sleep and sprint its fkct up hard
So, in other words...
Originally Posted by Paper
Rock is fine, nerf scissors.
Last edited by Calyanare; 12-20-2013 at 10:10 PM.
Sprint isn't needed, if you got screwed, blame your party members and/or yourself.
Your advantage is ranged and immobility debuffs (heavy, sleep, bind) for a reason. Sprint shouldn't tax any job in PVP.
Also straight Vs PVP on round systems should have no Raise spells at all, LB is fine. When other modes come out I can see raise in them, not straight PVP though.
As a WAR who doesn't use sprint, I'm glad sprint is usable. Otherwise, I would be absolutely demolishing the healers. It helps balance it out.
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