Forgive my double post, but I figured my last was getting too long to continue with what else I have to say on this topic.

When I first heard that FFXIV would be based around casual play I thought "great, solo content for if I ever get sick of people." But then I started playing and I found there is too much solo content. Leveling itself is a solo task unless u get with some linkshell members to go grind until your fatigue kicks in. I won't go on about fatigue because I know it will be gone soon

I quit FFXI many times, but had always gone back a couple months later because of all of the player interaction that no other game has, and maybe will never have. I liked the party system (not saying to bring it back in FFXIV) because it forced you to meet players you wouldn't otherwise meet and started bonds of friendship that wouldn't break even after everyone has left the game, because you still have those great memories and you may be in contact with them in some other way still.

I don't mind keeping the amount of solo content that the game already has, and I'm appreciative of the dungeons being introduced that do force parties, but we need more ways of player interaction. Dungeons will probably be done with linkshell members instead of strangers, though I'm sure plenty of people will still be in a city shouting for parties for the dungeons. I would love to see content that got random players together to form strategies to complete their tasks. Even though Eco-Warrior (does anyone remember that?) fell out after the first 2 years or so in FFXI, it was something that forced strangers together because it took tons of strategy that veteran players didn't care for but noobs were itching to try it out.

And yes that's also a hint at adding more noob content for people to enjoy instead of hard leveling to r25 before being able to do anything of real joy.

That's all for my 2 cents ^^