Quote Originally Posted by LiadansWhisper View Post
They...really don't.
It's likely that they do have logs, but they'll be more limited than people really expect. It's important to keep in mind just how many actions are taken by players on a server -- the data here is massive and is essentially something you can only analyze algorithmically (simply manipulating it so a GM can view it after the fact is a mess). The problem is that you have huge manpower requirements to manually chase down those attached to RMTs. If you just grabbed everyone associated with the account, then RMTs would buy random items just to get innocent players involved and gum up the works.

SE's actions with regard to these players may be similar to what they did with the FC housing prices on legacy servers. That early crafter ban wave was on anyone with a certain sum of gil on non-Legacy servers, and they all came back to reduced gil. The problem there was that RMTs were duping gil en masse and handing it out in piles. I suspect that the gil reduction was a targeted way to trim the total amount of gil in the economy after that exploit was patched. Rather than risk orphaning some players by taking portion of everyone's gil (and causing an uproar besides), SE went to the people with a ton of gil, assumed they could take the hit, and confiscated the gil. It's also a much easier PR sell to take from the fat cats than the average joes.

Quote Originally Posted by Kallera View Post
It sounds like that is exactly what is being done.
That would be the first I've heard of such a problem. Quite the opposite, SE has shown a propensity for blanket bans on players who have high gil stocks regardless of whether they were involved with anyone accused of RMT activity.