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  1. #1
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaedan94 View Post
    They have logs. They track where every gil came from and determine whether the source was from RMT or not. They do not give more details because that would tip off RMT to their methods.
    They...really don't. That's why when they flagged all those crafters a few months back, they just took an arbitrary amount of gil from them, instead of the exact amounts of RMT gil they had acquired (second hand, of course - they were not banned because they had not participated deliberately in any RMT activity). They did this while people who had bought items the crafters were still walking around with those items on.
    (5)

  2. #2
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    They...really don't. That's why when they flagged all those crafters a few months back, they just took an arbitrary amount of gil from them, instead of the exact amounts of RMT gil they had acquired (second hand, of course - they were not banned because they had not participated deliberately in any RMT activity). They did this while people who had bought items the crafters were still walking around with those items on.
    That always seemed to me to be more of market regulation than RMT stop gaping. Square wants to control the inflation of currency so the market doesn't tank or currency is worthless (removing currency from circulation is the best way to do it while maintaining stability. Flooding the market with currency would just crash the economy completely).

    I think they removed all of that Gil as a way to keep MB prices lower (though with less currency, the fundamental price for the commodity is the same. Demand is demand). Makes sense, just sucks for the players who accumulated it all.

    Imagine if one player with 100M Gil were to buy items at humongous prices. Inflation would triple overnight while only that player has the funds for purchase power essentially crashing the denomination. Or, that player buys ALL of a specific item and turns around and sells it at a massive premium (price fixing/monopolization) creating inflation that the market simply can't afford and crashes (no stabilization without upping currency values and inflating the denomination to near crash levels).

    Again, I'm not saying it's fair what happened to those players and I do feel for them, but it was almost a necessary evil.
    (0)