Yes, try not to over think it. People are weird, life is strange, welcome to social interaction 101.Why does everyone insta-leave at the end of a good run? I can't even give commendations to people because they bail so fast.
In PVP nearly -every- fight has everyone bailing instantly as well
It's just getting really depressing, like no one actually cares about the team they just won with.
I have received 12 I think now and the first achievement title. I actually find the opposite, seeing people hang around after dungeon runs to say goodbye and other pleasantries. I've been dungeon running a ton since 2.1 on various jobs of all level ranges and it's been such a great experience.
I WISH my server would use the party finder tool more however. Would love to use it sometime.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
all about communication. Talk throughout the run not just Hello. People will be more likely to commend you if you actually talk to them.
I feel bad, because the only reason I haven't given commendations is because I always do runs with my boyfriend, thus not allowing me to commend anybody thus far...even though I've already gotten 3 commendations from 2 dungeons. ;; It feels so nice to get them so I hate not being able to give them out.
I wish it was allowed for people who do dungeons in a preformed party to give commendations to random people who join. I feel bad when I get one but can't reciprocate because I rarely join a dungeon alone.
I tend to vote for who I think helped the most or in some cases if im tanking and the groups mute I go with whoever was at least being friendly. (most of the time not he healer in the lv 50 runs) Also everyone expects a darn speed run.. if I use DF i'm nto going to force myself into a speed run. You want a speed run? Dps harder so I can get to the next group. I don't feel like dying due to testing the healer's limits :PI always commend dps who outperform the rest of the group because I know when I see a good DPS is carrying the group, or being generally more helpful.
Unfortunately, I bet there are and always will be too many people who blindly think that a peon tank just sitting there and taking hits, or a mindless heal-bot doing the bare minimum, passes for good performance.
Perhaps when people start to see the rewards you can get and understand the feature better, you'll find more people taking part.
It's a long way to go for the rewards but none the less, I see people using it and being in a much better mood overall in a dungeon. And thanks to the roulette feature queue times are way down. Some minor issues here and there but overall a very well done system.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
How to easily get commendations:
Play PLD, WAR, SCH, or WHM even remotely decent.
How to never get commendations:
Play SMN, BLM, BRD, DRG, or MNK at all.
I make it a point to always give my commendations to a damage dealer, assuming they weren't compete morons, but the 1 commendation limit is pretty depressing. The amount of commendations should be half the party size.
Just FWI Quiet=/=ungrateful.I had that kind of player on my parties. They run in perma-silence, if you are playing on PS3, make a macro or something "Imma playin' on PS3, won't talk too much! thanks!". Also, we put a lot of effort on finishing the run and they leave just like that. Ungrateful b***rds. Thankfully, I didn't have a full party of them, just 1 or 2 guys like that. I can't even blame the game for this, since it didn't give me a reason to play as a quiet/ungrateful player.
I usually say hello at the start, but pretty much never talk after that.
Why the hell should I wait? Some people don't like to waste time. . .
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