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  1. #1
    Player
    kaidennightshade's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    30
    Character
    Kaiden Nightshade
    World
    Diabolos
    Main Class
    Conjurer Lv 65

    WhiteMage being hurt by patch

    So I'd like to say the holy at 240 was Good considering the stun time was like nothing and it's really not fair.

    We as WHM need these last resort spells, plus taking away our Thunder and giving us blizzard isn't really fair, considering we normally use DOT's over a stone 1,2, move.

    I think IF we needed the 200 potency instead of 240 at least give us 10 or 15 secs of stun then reduce by 5 until immune or something.
    (0)

  2. #2
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    10-15sec stun? dafuq?...

    i mean seriously....

    It's 40 less potency and as a "last resort spell" one could use blizz2 for the snaring aspect....

    I mean dont get me wrong, but if you want to critizise, please be at least a bit realistic....

    And dont answer with something like: "yeah only a SCH would say that.."
    (2)

  3. #3
    Player
    kaidennightshade's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    30
    Character
    Kaiden Nightshade
    World
    Diabolos
    Main Class
    Conjurer Lv 65
    White mages need something a bit better than a reduction in 40 potency, since we basically heal it makes sense for it, as far as blizzard it doesn't do much damage either and the snaring ability We have the water move that blasts them off the screen we truly do not need two abilities to bind the target.

    So we get Holy- 15 sec stun
    We get blizzard which just isn't much

    And then we get the waterspell that bounces things back.

    If anything we need thunder back and allow an increase in duration for holy.

    As far as Scholars they have a huge buff if anything to their class, their pets are better, and it kind of bothers me the SCH is of course better currently.
    (0)

  4. #4
    Player
    Kalakbar's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Kal Akbar
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    No.

    /10chars
    (1)

  5. #5
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    the holy nerf isnt really so terrible, with foes you are back at normal numbers. Used it to clear wave 4 on turn 4 last night when a dps dropped with no problems.

    whm's complaining about medica 2 on the other hand i can get behind. If they were looking to bring the healers more in line with eachother they should look at my single target burst healing.
    (1)

  6. #6
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Have you not noticed it's much less stressful maintaining a lower aggro than tank with those two spells since the changes? Isn't that what we all asked for? WHM is perfect how it is, things like Phase 2 0 clicks tactic still works with ease, if not much more easily due to Medica 2's extended duration, all these threads about Holy/Medica are silly. You are forgetting with Cleric, Holy is still 220 Potency due to the 10% increase from the stance, it's still high....

    Edit: Not only that but Cure 3 can now be used like some insane medica, with the reduced cast time and expanded range, cast it with no target and bam, huge heals. I love it personally. I play both my WHM and my SCH depending on what my PT needs, they are both strong at their own things.
    (0)

  7. #7
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    they buffed shield oath... and warriors allways had good hate. enmity was only an issue for bad whm's. medica 2's current net hate is exactly the same it just overheals alot more now
    (0)

  8. #8
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by AishaK View Post
    they buffed shield oath... and warriors allways had good hate. enmity was only an issue for bad whm's. medica 2's current net hate is exactly the same it just overheals alot more now
    It only appears to be the same. Before (random) 1500 HP in 15 seconds. Now 1500 HP in 30 seconds. Except... the spare 15 seconds... would be another 1500 HP that are gone now. Old Medica was 2x as much in the same time frame. I think it was fixed just for hate control (for some people) because I'm not seeing myself dying any more than usual due to its reduction. Whms have adapted appropriately.

    Holy... to the OP... buff holy? Last resort spell? Methinks you need to experience all that Whm has to offer before making such statements. OR! Great troll!
    (0)
    Last edited by Peptaru; 12-20-2013 at 01:38 PM.

  9. #9
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Peptaru View Post
    It only appears to be the same. Before (random) 1500 HP in 15 seconds. Now 1500 HP in 30 seconds. Except... the spare 15 seconds... would be another 1500 HP that are gone now. Old Medica was 2x as much in the same time frame. I think it was fixed just for hate control (for some people) because I'm not seeing myself dying any more than usual due to its reduction. Whms have adapted appropriately.

    Holy... to the OP... buff holy? Last resort spell? Methinks you need to experience all that Whm has to offer before making such statements. OR! Great troll!
    Hate control is a terrible reason for this change. I can't read Square's mind, so I can't say you are wrong when you say that's what it is, but it's a stupid way to help whm hate. You don't lower hate via lowering throughput. Attach a small hate reduction to the HoT if that's your goal, or lower the CD on Shroud and rebalance the mana return, or give tanks a small boost in threat, or just leave it alone and let people who overheal too much learn via their mistakes.

    If your party needed the healing+HoT that old Medica 2 provided every 15 seconds, that is no longer an option, and this is a nerf.
    If your party didn't need the healing+HoT that old Medica 2 provided every 15 seconds, stop casting it every 15 seconds and you won't generate all that hate.

    There aren't too many times when I want to heal the group up over 30 seconds. There are plenty of times when I want to heal the group up faster than that.

    Look at it like this: a healer has five resources at their disposal - party hp, personal mp, enmity deficit, time, and internal/external cooldowns. Medica 2 was a way to spend enmity deficit, personal mp and time for party hp. It still is, but the payout is much slower, and of all the resources, party hp is the one you can least afford to run out of. The change is survivable, but I don't have to like it.

    That said, a 15 second holy stun is freaking ridiculous. You could cast new Medica 2 and if you Holy correctly, it would wear off right as the Holy stuns ended. Nearly 30 seconds of AoE stun would be flat out broken. I'd much rather lose the 40 Holy potency and keep old Med 2 than the other way around. It just means for every 5 Holys you would have casted you now need to cast a 6th, and honestly if I'm casting 5 Holys in a row I don't care either way about a 6th, because I have to be fighting a group which poses very little threat.
    (1)

  10. #10
    Player
    Ldlv's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Veind Aethervale
    World
    Tonberry
    Main Class
    Scholar Lv 60
    10s? 15s? You can just sit back and watch and maybe alt-tab browse through the web while everyone else can dps through the mobs without you worrying about anything. This is stun we are talking here.
    (0)

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