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  1. #1
    Player
    Sin_Nombre's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Sin Nombre
    World
    Behemoth
    Main Class
    Dark Knight Lv 70

    "Terrible Idea" does not begin to describe the CT loot system in reality.

    So... we've all been complaining about the way loot was going to work in CT... and now that 2.1 has come out, it appears that not only were we all right - we were too right.

    Today, my FC and I ran Crystal Tower. Not one single person rolled on an item because to do so meant they wouldn't be able to get what they actually wanted. Everyone passed, every item got left behind and wasted. This is not good. This is terrible.

    Well, there was one exception. Some of us were confused over a post on reddit where it was claimed that Yoshi said in an interview that if you greeded an item, you could still need on others - this of course does not match the dev posts made here on the forums. So, to test this theory... I rolled greed on a bard chest because in the worst case, I'd get a piece of gear for an alt job that I run coil with sometimes. Well... I was the only one to roll... not even the actual bard rolled on it. And of course, I wasn't able to roll on any other items.

    Even more interesting though is that on the last boss, the bard pants dropped. Everyone in my party zoned out except for me. Now, when you do this in a normal dungeon, that item gets forced on whoever didn't yet roll - as long as they don't already have it. In crystal tower, however, because I had already won an item... the pants got wasted.

    Well, I got my one item for the week. I finished the quest. So... why should I run it again prior to reset? It's faster to farm myth in the new dungeons, or keep speedruning WP.



    Let's recap for all you TLR people.... the CT loot system favors destroying loot that's actually useful to people, and there is no incentive to either stay in the raid after you win a drop, or run the dungeon again once you finish it.

    Why was this deemed a good idea? Because it artificially inflates the length of time that content will be run? No, seriously... why was this idea? I'd much rather have a coil type lockout where useful gear doesn't get scarped.




    And by the way, it's actually easy to queue up a full 24 man premade. All you need is 3 parties and voice chat to sync up queues.
    (118)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Oh wow, you are actually able to do Crystal Tower? Stupid FATEs...
    (26)

  3. #3
    Player
    Awake's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Awake Dusklight
    World
    Odin
    Main Class
    Marauder Lv 50
    A whole new level of idiocy from SE....GG SE GG
    (35)

  4. #4
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    coil locks you out, cannot rejoin and cannot help friends.
    people ask for loot lockout instead so that they can run it multiple times.
    SE does that with CT and people whine.

    CT item level will be between the prev and next level of coil, that's why you have a lock.
    (24)

  5. #5
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    they should make you roll on all loots in 1 CT run in a week rather than 1 loot for a week

    so u can have chance to get 4 loots in 1 run in a week

    not 1 loot weekly

    still its good that CT is not complete lock out like coil
    (8)
    Last edited by Crimson-Falcon; 12-18-2013 at 06:26 PM.

  6. #6
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I stay because I need the phil and myth tomes, that's all. Plus I can still greed on some gear.
    (0)

  7. #7
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ZohnoReecho View Post
    coil locks you out, cannot rejoin and cannot help friends.
    people ask for loot lockout instead so that they can run it multiple times.
    SE does that with CT and people whine.

    CT item level will be between the prev and next level of coil, that's why you have a lock.
    CT is lower ilevel than Turn 1. CT (i80) is and was always meant to be between DL (i70) and Allagan(i90), why do you think people are so miffed about the lockouts? The gear is lower ilevel than coil or myth armor and has harsher lockout restrictions on gear drops than either of the i90 sources.
    (16)
    Last edited by Kiroh; 12-18-2013 at 05:20 PM.

  8. #8
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crimson-Falcon View Post
    this should make you roll on all loots in 1 CT run in a week rather than 1 loot for a week

    so u can have chance to get 4 loots in 1 run in a week

    not 1 loot weekly

    still its good that CT is not complete lock out like coil
    i think u misunderstand the lockout concept of CT. u can only roll 1 item every week.

    Quote Originally Posted by Suellen View Post
    Having loot lock outs instead of instance lock outs has been something the playerbase of many mmos have been clamoring for for ages. Even here I've heard people complain up and down the street over the lock out with Coil. Everyone proclaims "why can't you just restrict our loot but let us run the instance as many times as we want? It's unfair I can't help my friends out!!" And so SE answers by making a restricted loot system allowing people to run the instance with friends as many times as they want. But SURPRISE there are drawbacks to this system as well. Both systems have their pros and cons. I think both can work possibly tweaks can be made to improve it overall and I wouldn't be surprised if there are some changes as this games life continues.

    The problem I see with letting greeds not be part of the lock out is that it would be horrendously abusable. "Ok everyone pass so George can greed and get his upgrade without using up the one item lock out". It doesn't surprise me at all that it's 1 piece or nothing. As for pieces going to waste well that's people's fault for letting gear go to waste I guess. I personally will lot on whatever Warrior gear drops first. Eventually in a number of weeks I'll have the set hopefully.
    theyre asking it for coil. Not for a lower tier dungeon like CT
    (5)
    Last edited by Axidrain; 12-18-2013 at 05:21 PM.

  9. #9
    Player
    Suellen's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Suellen Harkwyn
    World
    Siren
    Main Class
    Marauder Lv 50
    Having loot lock outs instead of instance lock outs has been something the playerbase of many mmos have been clamoring for for ages. Even here I've heard people complain up and down the street over the lock out with Coil. Everyone proclaims "why can't you just restrict our loot but let us run the instance as many times as we want? It's unfair I can't help my friends out!!" And so SE answers by making a restricted loot system allowing people to run the instance with friends as many times as they want. But SURPRISE there are drawbacks to this system as well. Both systems have their pros and cons. I think both can work possibly tweaks can be made to improve it overall and I wouldn't be surprised if there are some changes as this games life continues.

    The problem I see with letting greeds not be part of the lock out is that it would be horrendously abusable. "Ok everyone pass so George can greed and get his upgrade without using up the one item lock out". It doesn't surprise me at all that it's 1 piece or nothing. As for pieces going to waste well that's people's fault for letting gear go to waste I guess. I personally will lot on whatever Warrior gear drops first. Eventually in a number of weeks I'll have the set hopefully.
    (5)

  10. #10
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    so what if everyone passed and loot wasted? it is loot no one wants, so I don't see anything wrong with having it drop to the ground. Also, you can run the instance to your hearts content until something you want comes up and you lot on it.
    (20)

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