So... we've all been complaining about the way loot was going to work in CT... and now that 2.1 has come out, it appears that not only were we all right - we were too right.
Today, my FC and I ran Crystal Tower. Not one single person rolled on an item because to do so meant they wouldn't be able to get what they actually wanted. Everyone passed, every item got left behind and wasted. This is not good. This is terrible.
Well, there was one exception. Some of us were confused over a post on reddit where it was claimed that Yoshi said in an interview that if you greeded an item, you could still need on others - this of course does not match the dev posts made here on the forums. So, to test this theory... I rolled greed on a bard chest because in the worst case, I'd get a piece of gear for an alt job that I run coil with sometimes. Well... I was the only one to roll... not even the actual bard rolled on it. And of course, I wasn't able to roll on any other items.
Even more interesting though is that on the last boss, the bard pants dropped. Everyone in my party zoned out except for me. Now, when you do this in a normal dungeon, that item gets forced on whoever didn't yet roll - as long as they don't already have it. In crystal tower, however, because I had already won an item... the pants got wasted.
Well, I got my one item for the week. I finished the quest. So... why should I run it again prior to reset? It's faster to farm myth in the new dungeons, or keep speedruning WP.
Let's recap for all you TLR people.... the CT loot system favors destroying loot that's actually useful to people, and there is no incentive to either stay in the raid after you win a drop, or run the dungeon again once you finish it.
Why was this deemed a good idea? Because it artificially inflates the length of time that content will be run? No, seriously... why was this idea? I'd much rather have a coil type lockout where useful gear doesn't get scarped.
And by the way, it's actually easy to queue up a full 24 man premade. All you need is 3 parties and voice chat to sync up queues.