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  1. #1
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    Best cross class abilities for a Warrior?

    I've been running with Flash, Provoke, Featherfoot, Convalescence and Second Wind.

    Are these what most Warrior's use? I've heard some say Internal Release, but with it's nerf and with the new enmity modifiers, it seems like a waste. I guess Flash could be seen as a waste as well due to OP being even better now, but I like it because it's our only MP skill and it can be used while pacified. My Paladin is level 29 right now, and I plan to replace Second Wind with Awareness, for sure, since reducing the chance of being critically hit seems much better than a small 400 or so self heal.

    So, Provoke, Featherfoot, Convalescence and Awareness? Are those the 4 that should be in every Warrior's arsenal? If so, is there a 5th, or is it basically personal preference over Flash or Internal Release?

    BTW, before someone posts that awareness is awful, I heard from players in game that the Awareness heal bug was fixed.
    (0)
    Last edited by Versiroth; 12-20-2013 at 05:51 AM.

  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I usually have Flash, Provoke, Convalescence, Featherfoot and Second Wind for dungeons. Replace Flash with Internal Release for bosses. Awareness has a bug that prevents heal on you from critting which is pretty bad considering my Coil healer is a Scholar speccing crit and determination. Second Wind is nice since I specced into Strength and plan to have some crafted accessories soon. Right now my Second Wind is about 650.
    (0)

  3. #3
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lemon8or View Post
    Awareness has a bug...
    Not anymore.
    (0)

  4. #4
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bixby View Post
    Not anymore.
    Can anyone confirm /provide links?
    (0)

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skull_Angel View Post
    Can anyone confirm /provide links?
    Patch notes.

    The following issues have been addressed.
    ...
    "An issue wherein the gladiator action "Awareness" was nullifying critical heals."

    (Note that it's STILL the worst "mitigation" cooldown PLDs have available, but at least it's actually occasionally worth casting now)

    For the OP: Flash/Provoke/Featherfoot/Convalescence are definitely the "usuals", with Second Wind/Mantra/Internal Release/Haymaker as-needed.
    TBH I'd usually just stick with Internal Release unless you think Mantra is going to make/break a raid for some reason...
    (0)

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    For the OP: Flash/Provoke/Featherfoot/Convalescence are definitely the "usuals", with Second Wind/Mantra/Internal Release/Haymaker as-needed.
    TBH I'd usually just stick with Internal Release unless you think Mantra is going to make/break a raid for some reason...
    I don't really see any reason to have Flash on my bar any more, what with the new Overpower animation and Steel Cyclone. The only reason I used it before was because of t4 and needing to get snap aggro on the knight/soldiers. Now, I can just wait to the side and throw an Overpower to get everything I need. The whole "use while out of TP" thing never really held much water with me because, if I'm out of TP, I've already gotten so much aggro on the target that I can just sit around for the next minute and regen my TP back to full without any change of losing aggro; the Pacification issue has never existed for me because I always make sure to not be Pacified when something new is about to spawn (even if I have to cancel Berserk early).

    Haymaker is another one of those attacks that I just don't understand anyone taking. Its damage is pathetic by WAR standards (only 170) and the Slow is both negligible and suffers from DR really hard so that you're not really getting much out of it. If it were off-GCD (even if the damage were nerfed to something like 50), it would be a good pick, but, as an on-GCD attack, I just don't see it as being worthwhile (esp since that means it slows down Wrath acquisition).

    My loadout is Provoke (obvious), Convalescence (obvious again), Featherfoot (you don't use it for mitigating spike damage; that's what IB is for; you use it on CD to increase mean mitigation), Awareness (now that it's bugged, it's actually a good one to use when you're expecting to take a huge hit because it reduces the maximum amount of damage, which makes healing you more predictable and therefore easier), and Internal Release (10% crit with 25% uptime is still pretty damned good especially with the Unchained CD reduction so that you can use IR twice for every Unchained). I've debated swapping out Awareness for Mantra, but I figure that making healing me more predictable is worth more than increasing healing on the melee by 5%, even if it does end up providing a lower numerical benefit over time.
    (0)

  7. #7
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    ..I didn't know you could turn off berserk early.. hmmmmmmm....
    (0)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TurboSol View Post
    ..I didn't know you could turn off berserk early.. hmmmmmmm....
    You can end *any* buff early by right clicking on it. Gets really useful when dealing with pug healers that like to HoT you up when you're pulling or expecting adds since you can just turn it off right away. I'm not sure what the command for it is on console though.
    (0)

  9. #9
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    what do you mean by even if you have to cancel berserk early?
    (0)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TurboSol View Post
    what do you mean by even if you have to cancel berserk early?
    When a fight is about to get phase pushed while I have Berserk up with 5 secs or so on it, I'll turn off early so that when I have to engage (or reengage, like when the boss disappears and there's 5 secs or so of no target), the Pacification will be over (since I never expect or ask for an Esuna).
    (0)

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