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  1. #1
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dragonflyseksparade View Post
    Hallowed ground suffers from the same issue - so I've heard.
    This is so true...quite a few times I've popped Hallowed Ground at the last minute and still died. But Hallowed Ground was still consumed.
    (0)

  2. #2
    Player
    thesamrtwun's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Samrt Wun
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think we need to put this on the front page of everything and keep bumping it. Benediction and Hallowed Ground both say instant cast times, but it indeed is not instant.
    It should read as 1 second cast time. I'm tired of fail "instant" abilities that can not be popped off fast enough to be called instant.
    How many times has bene and HG failed because you have to do a little dance before it pops off.....saving nobody....then proceeds to "cool down".
    I think if it is "cooling down", then the ability should have worked right?
    SE either needs to change the text on those "instant" abilities to 1 second, or make the abilities Instant like the text states.
    (2)

  3. #3
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by thesamrtwun View Post
    SE either needs to change the text on those "instant" abilities to 1 second, or make the abilities Instant like the text states.
    After I started playing archer for awhile, I realized SE's sole purpose of a spell being "instant" is so that you can cast while moving. That's it. So really, they need to either just make it so all abilities go off at the beginning of the animation, or call them "cast-able while moving" or something. Adding a 1 second cast time to those abilities would just make them even more unusable, and completely break archers/bards (because the same fix would have to be applied to their abilities).
    (1)