I still dont understand the purpose of the animation delay. Was square trying to create artificial difficulty by making spells unwieldy or something? In the games current state things like garuda ex wicked wheel ultimas burst and any number of other mechanisms can easily put a tank within 1 second of death. I stick by what i said originally Rolling chain cure 2's during these attacks keeps the tank alive more effectively than the current benediction.

It almost feels like we are punished if we ever have to rely on this cooldown... Hopefully 2.2 gives the spell some love

additionally i dislike that if the tank dies a half a second before i use the ability I end up using it on myself, would be great if we could get a "target is dead" or "invalid target" and simply cancel the cast rather than healing myself. for dual whm a debuff making a target cancel any additional benedictions cast within say 20 seconds or hallowed ground making pallies immune to benediction would also help.