Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    For the in progress dungeons, I have run out of time once in Stone Vigil and that's due to needing a healer as well and one didn't queue until we only had 10 minutes left. Otherwise, I have run out of time four times. I have never run out of time on a pug run, but I also do less of these since I usually group with the same ppl, especially while I was leveling.

    Once on Quarn - We really needed to figure out the first boss (still hate that boss), the second time we ran it after time expired we got it and finished the dungeon easy.

    Second time in Cutter's Cry - Again, first boss, beat it with 6 minutes left with the healer kite strat. Next time got it down and beat it with plenty of time.

    Third time was on the last story dungeon. We were watching the cutscenes and wiped on Ultima Weapon twice. Cutscenes are super long for the time they give you on that dungeon.

    Last one was on Demon Wall, we were a little undergeared so it was a super pain. Now he is super easy and its actually a cool fight.

    Even with these, I think the timers are fine. If it takes you longer to learn a fight while leveling then its totally fine to have to try again. There is no where that says you should be able to beat a dungeon on your first try every time. If you are running out of time on as many dungeons as you are saying than something is wrong. You sound like you have horrible luck, but in reality there really is enough time to learn the current dungeons, wipe a few times, and replace members for most groups.
    (0)

  2. #32
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    Well I'm curious, then. If the options the game currently has available to solve having to play with new players each time you queue-up just aren't acceptable at all, and doubling or removing the time limits is absolutely the only way to go, then what would be the answer to the inevitably increased wait times before you even got into a dungeon? Those wait times would apply to everyone, not just DF pugs or pre-formed parties.
    I don't agree with you that it would increase wait times. In fact I would think it would make waiting times to join certain instances faster, because the join group in progress option would become more reliable. And nothing increases your wait time more than failing the instance due to the time limit and then having to re-queue all over again anyway.

    Bottom line: groups who are going to complete instances fast would still complete instances fast. And I doubt the endgame myth spam would be affected by it what-so-ever. And if people wanted to be jerks, they could abuse the current system by queuing up and just sitting in the dungeons for hours on purpose to cripple the server. So if they aren't doing it now, I doubt they would start doing it just because the time limit was increased.

    WoW does not have a time limit on their instance finder. It was not the end of the world. I doubt it would be on this game either.

    All this change would do is give groups that need some more time more time. And that's not such a bad thing.
    (0)
    Last edited by Dale; 12-20-2013 at 03:24 AM.

  3. #33
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Dale View Post
    [...]
    Yes, all the people who would complete the dungeon in time would do so, which starts out great, but inevitably, because the slower groups take longer, even if some quick groups got in right as the servers came up after the maintenance to alter/remove the time limits, all the slots freed up after the quick groups are done have a chance to be filled with a slow group instead of another fast one, with the occasional bump when a quicker group happens to get in line. In the end you'd have more slow groups than fast groups in progress at any one time, meaning longer wait times.

    In-progress is great, but unless you're saying that there's enough people having to drop out of their groups at all times that in-progress is a guaranteed instant-queue for all the people waiting outside, even that will only carry you so far. Not having time limits may not have ended WoW, but I certainly don't see having them being the end of Eorzea, especially with the options available, dismissed or not.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #34
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    Yes, all the people who would complete the dungeon in time would do so, which starts out great, but inevitably, because the slower groups take longer, even if some quick groups got in right as the servers came up after the maintenance to alter/remove the time limits, all the slots freed up after the quick groups are done have a chance to be filled with a slow group instead of another fast one, with the occasional bump when a quicker group happens to get in line. In the end you'd have more slow groups than fast groups in progress at any one time, meaning longer wait times.

    In-progress is great, but unless you're saying that there's enough people having to drop out of their groups at all times that in-progress is a guaranteed instant-queue for all the people waiting outside, even that will only carry you so far. No time limits may not have ended WoW, but I certainly don't see them being the end of Eorzea, especially with the options available, dismissed or not.
    I dismiss them because they are broken in my experience. I understand your experiences have been different. But that join group in progress option has been made utterly worthless because of these time limits from what I have seen.

    This isn't a debate I can win or lose, since it's theory and we won't know which of us is right unless they actually were to increase the time limits. So think I'll just leave it there. I think I have said all I can really say about it.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4