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  1. #1
    Player
    Dale's Avatar
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    May 2012
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    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    Funny, nearly every time I use in-progress, it ends in success...
    I find that very difficult to believe. But I guess I'll take you at your word, because I hope you would not stoop to lying to make a point on a video game forum.

    Almost every time I join one, the party doesn't even fill back up before it becomes apparent there will not be enough time to finish. So I rarely even get to see a pull when I join one, let alone a successful completion.
    (1)
    Last edited by Dale; 12-20-2013 at 02:51 AM.

  2. #2
    Player
    Seig345's Avatar
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    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Dale View Post
    I find that very difficult to believe. But I guess I'll take you at your word, because I hope you would not stoop to lying to make a point on a video game forum.
    The same point could be made about your statement of nearly every one being a failure...

    Almost every time I join one, the party doesn't even fill back up before it becomes apparent there will not be enough time to finish.
    I've joined a party where there was 1 person left on the final boss, and then others joined, and the duty was completed successfully.

    My only point with this is that no one person's experience with the game can be used to gauge how the experience must be for a minority, majority, or everyone playing the same game.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    Githiun's Avatar
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    Sep 2013
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    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I really dont understand why this matters or how this is really that big of a deal. I think Quarn is the only instance i've ever had expired but that was back in leveling days during release.

    Why are people still hitting time limit....is it only on DF lower level dungeons? not trying to be a prick or anything I just really don't understand how it could take more than an hour to do a dungeon.
    (0)

  4. #4
    Player
    Dale's Avatar
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    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Githiun View Post
    I really dont understand why this matters or how this is really that big of a deal. I think Quarn is the only instance i've ever had expired but that was back in leveling days during release.

    Why are people still hitting time limit....is it only on DF lower level dungeons? not trying to be a prick or anything I just really don't understand how it could take more than an hour to do a dungeon.
    And that's exactly why people don't think this is an issue. Because they get to level 50 and then see the world through WP spam and forget what it was like struggling against the time-limit in those instances you mention. Or they simply don't care, since they are no longer affected by it.

    It is a real issue though, and there should be enough time allotted for players to comfortably learn instances or deal with having to replace members.
    (0)

  5. #5
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by razzgrizz3 View Post
    ive really had it up to here with finding a good df party only for the time limit to expire.
    -(snip)-
    why is this timer even here?! just to waste our time grinding through ever new df groups and failing over and over?! nice time sink you implemented there for us real sneaky.

    please remove it. this is bs....

    First off, have you tried communicating with people in your own server? You'll have a much better experience that way. I never get a winning party for Titan Hard mode through the Duty Finder, but when I gather a few friends from my server, we never have any issues. Plus I get huge lag spikes using the Duty Finder for some reason.

    Second, they're not going to DOUBLE the time limit...they JUST reduced it in 2.1.

    Third, the time limit is there so that you can't sit in a dungeon all day and take up space on the Duty Finder servers. The timer is there so that other people can reserve instances and to relieve stress on the servers.
    (1)

  6. #6
    Player
    Seig345's Avatar
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    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Well I'm curious, then. If the options the game currently has available to solve having to play with new players each time you queue-up just aren't acceptable at all, and doubling or removing the time limits is absolutely the only way to go, then what would be the answer to the inevitably increased wait times before you even got into a dungeon? Those wait times would apply to everyone, not just DF pugs or pre-formed parties. Those wait times that DPS players are complaining about with the game as-is? You'd start seeing those as a Tank or Healer, and Odin help the DPS players then.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #7
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    Well I'm curious, then. If the options the game currently has available to solve having to play with new players each time you queue-up just aren't acceptable at all, and doubling or removing the time limits is absolutely the only way to go, then what would be the answer to the inevitably increased wait times before you even got into a dungeon? Those wait times would apply to everyone, not just DF pugs or pre-formed parties.
    I don't agree with you that it would increase wait times. In fact I would think it would make waiting times to join certain instances faster, because the join group in progress option would become more reliable. And nothing increases your wait time more than failing the instance due to the time limit and then having to re-queue all over again anyway.

    Bottom line: groups who are going to complete instances fast would still complete instances fast. And I doubt the endgame myth spam would be affected by it what-so-ever. And if people wanted to be jerks, they could abuse the current system by queuing up and just sitting in the dungeons for hours on purpose to cripple the server. So if they aren't doing it now, I doubt they would start doing it just because the time limit was increased.

    WoW does not have a time limit on their instance finder. It was not the end of the world. I doubt it would be on this game either.

    All this change would do is give groups that need some more time more time. And that's not such a bad thing.
    (0)
    Last edited by Dale; 12-20-2013 at 03:24 AM.

  8. #8
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Dale View Post
    [...]
    Yes, all the people who would complete the dungeon in time would do so, which starts out great, but inevitably, because the slower groups take longer, even if some quick groups got in right as the servers came up after the maintenance to alter/remove the time limits, all the slots freed up after the quick groups are done have a chance to be filled with a slow group instead of another fast one, with the occasional bump when a quicker group happens to get in line. In the end you'd have more slow groups than fast groups in progress at any one time, meaning longer wait times.

    In-progress is great, but unless you're saying that there's enough people having to drop out of their groups at all times that in-progress is a guaranteed instant-queue for all the people waiting outside, even that will only carry you so far. Not having time limits may not have ended WoW, but I certainly don't see having them being the end of Eorzea, especially with the options available, dismissed or not.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  9. #9
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    Yes, all the people who would complete the dungeon in time would do so, which starts out great, but inevitably, because the slower groups take longer, even if some quick groups got in right as the servers came up after the maintenance to alter/remove the time limits, all the slots freed up after the quick groups are done have a chance to be filled with a slow group instead of another fast one, with the occasional bump when a quicker group happens to get in line. In the end you'd have more slow groups than fast groups in progress at any one time, meaning longer wait times.

    In-progress is great, but unless you're saying that there's enough people having to drop out of their groups at all times that in-progress is a guaranteed instant-queue for all the people waiting outside, even that will only carry you so far. No time limits may not have ended WoW, but I certainly don't see them being the end of Eorzea, especially with the options available, dismissed or not.
    I dismiss them because they are broken in my experience. I understand your experiences have been different. But that join group in progress option has been made utterly worthless because of these time limits from what I have seen.

    This isn't a debate I can win or lose, since it's theory and we won't know which of us is right unless they actually were to increase the time limits. So think I'll just leave it there. I think I have said all I can really say about it.
    (0)

  10. #10
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    For the in progress dungeons, I have run out of time once in Stone Vigil and that's due to needing a healer as well and one didn't queue until we only had 10 minutes left. Otherwise, I have run out of time four times. I have never run out of time on a pug run, but I also do less of these since I usually group with the same ppl, especially while I was leveling.

    Once on Quarn - We really needed to figure out the first boss (still hate that boss), the second time we ran it after time expired we got it and finished the dungeon easy.

    Second time in Cutter's Cry - Again, first boss, beat it with 6 minutes left with the healer kite strat. Next time got it down and beat it with plenty of time.

    Third time was on the last story dungeon. We were watching the cutscenes and wiped on Ultima Weapon twice. Cutscenes are super long for the time they give you on that dungeon.

    Last one was on Demon Wall, we were a little undergeared so it was a super pain. Now he is super easy and its actually a cool fight.

    Even with these, I think the timers are fine. If it takes you longer to learn a fight while leveling then its totally fine to have to try again. There is no where that says you should be able to beat a dungeon on your first try every time. If you are running out of time on as many dungeons as you are saying than something is wrong. You sound like you have horrible luck, but in reality there really is enough time to learn the current dungeons, wipe a few times, and replace members for most groups.
    (0)

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