


Okay, so you're saying I could start a PF group, get to the last boss then kick a player at random for funsies and that doesn't fall under abuse? For some reason I don't think the devs intended for only randos to be punishable for stuff like that.
EDIT: and isn't lead given to a random player once you get in a dungeon no matter what?
Ah okay. (Understood.)![]()
Last edited by Amyas; 12-20-2013 at 02:20 AM.



Might be days, if you actually use it, instead of using the same mentality as non-voters during elections... Countless people all thinking that their 1 vote won't matter, not realizing that because they aren't the only one thinking that way, they're part of a large group that could have a massive effect on the outcome if they got off their butts and voted one way or the other.
It IS doable, and it's been done. Just because you want to dismiss it doesn't mean it isn't there... use /shout OR Party Finder if you have to, but the option you yourself asked for is already in the game.
Last edited by Seig345; 12-20-2013 at 02:36 AM.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

I agree with you.
I've been asking for them to remove the time limit or significantly increase it for awhile now. So it's good to know I finally have someone on my side.
They are just way too strict and very unforgiving for people learning an instance. They also don't allow for emergencies or needing to replace a member who had to go. It also encourages the rushed atmosphere that can so unpleasant for players who like to watch cut scenes ect.
Other games do not have them. I don't understand why this one does.



1) Expect the unexpected.They are just way too strict and very unforgiving for people learning an instance. They also don't allow for emergencies or needing to replace a member who had to go. It also encourages the rushed atmosphere that can so unpleasant for players who like to watch cut scenes ect.
2) There is plenty of time to finish an instance on the first go-round if all party members are intelligent and capable of learning.
3) They give you enough time on the clock for 2-3 wipes per boss. If you haven't figured out the tricks during those 2-3 wipes, then obviously you're doing something wrong, or you fall into the italicized and underlined portion.
4) Content will just continue to get more difficult... deal with it.
huh... Well, Qarn was massively overpowered for a Level 35 dungeon and has been weakened. The only time I've lost in Brayflox due to a Replacement was when the replacement was undergeared or the rest of the party was bad.... So Qarn (along with Cutters Cry and Aurum Vale) are 'Exceptions to the Rule' which proves the rule on the other ones.I have lost instances due to the time limit. Temple of Qarn and Brayflox to name a couple. The time limit is not as generous as you are making out. And there is certainly not enough time given to replace members who had to go or deal with real life situations that might occur.
Also I should point out the time limit is so restrictive that it makes attempting to join a party in progress almost pointless, because nearly every time I have joined one it was a failure because of a lack of time. So not only is it punishing for people learning an instance or needing to deal with real-life emergencies, but it renders that game option worthless. So it doesn't even sync with the game design.
and at that point, it becomes a GEAR CHECK issue. Were they undergeared? Likely. Was their Gear broken? Maybe. Thank the Twelve for the AIL requirement for High Level Dungeons now... of course, that won't stop you from changing gearsets inside (probably) but it will prevent people from queuing up without proper gear and accessories.
Last edited by Johnist; 12-20-2013 at 02:46 AM.

I disagree with almost all of your points, and not just because of your smug tone.1) Expect the unexpected.
2) There is plenty of time to finish an instance on the first go-round if all party members are intelligent and capable of learning.
3) They give you enough time on the clock for 2-3 wipes per boss. If you haven't figured out the tricks during those 2-3 wipes, then obviously you're doing something wrong, or you fall into the italicized and underlined portion.
4) Content will just continue to get more difficult... deal with it.
You are just incorrect. I have seem instances with intelligent people capable of learning fail due to the time limit.
It really shouldn't. No dungeon takes so much time to explain that you should need more time than is currently being given.i said explaining it to new players and them geting used to mechanics eats up the whole time. jesus christ

I have lost instances due to the time limit. Temple of Qarn and Stone Vigil to name a couple. The time limit is not as generous as you are making out. And there is certainly not enough time given to replace members who had to go or deal with real life situations that might occur.
Also I should point out the time limit is so restrictive that it makes attempting to join a party in progress almost pointless, because nearly every time I have joined one it was a failure because of a lack of time. So not only is it punishing for people learning an instance or needing to deal with real-life emergencies, but it renders that game option completely worthless. So it doesn't even sync with the game design.
Last edited by Dale; 12-20-2013 at 03:47 AM.



Funny, nearly every time I use in-progress, it ends in success...I have lost instances due to the time limit. Temple of Qarn and Brayflox to name a couple. The time limit is not as generous as you are making out. And there is certainly not enough time given to replace members who had to go or deal with real life situations that might occur.
Also I should point out the time limit is so restrictive that it makes attempting to join a party in progress almost pointless, because nearly every time I have joined one it was a failure because of a lack of time. So not only is it punishing for people learning an instance or needing to deal with real-life emergencies, but it renders that game option completely worthless. So it doesn't even sync with the game design.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
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