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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50

    party and solo based enhanced grinding systems

    Hello all, I'm just gonna propose some stuff to enhance both solo and party based exp/sp grinding. Reason: Leves are great for once every 36 hours exp session and cater to the casual game, but some of us would like to continue to exp either by ourselves or with others. Please feel free to share other ideas.

    exp chain feature. I'd like to reference this entire post: http://forum.square-enix.com/ffxiv/t...ight=exp+chain
    It has some great ideas by a lot of posters. Mostly a mix of FF11 and 12, with choices for varied effects. I believe they said something was in the works for the future but still want to mention it. solo or party

    lfp and /sea functions: I know this is coming according to admins, but probably won't make it for 1.18, they said it would be enhanced so maybe lfp for multiple classes? Would be amazing!

    Guardian's favor: spend a portion (2-5?) for buffs or maybe a choice from a list of buffs. maybe works solo better but also in party

    Promise system: pledge an amount of time to be exping at the town/camp aetheryte and receive buffs accordingly. While giving buffs this could prevent you from entering instances/leves/nms. But you can take off the effect, if taken off early the option to use again disappears for a set amount of time. works solo or party

    enhanced effectiveness of incapacitation: increases tactical attack with different weaponskills

    Class Entanglement system: party buffs based on varied weapon presences. I'm hoping there could be a buff per combo of two weapons and when the party is made you choose the ones you want from a list. ie. 8 different weapons = 4 buffs. 4 of the same weapon 2 different = 2 buffs

    allow 7 player parties the buff large party but at 7% bonus instead of 10% like strength in numbers has. Its not always easy to fill all 8 spots.

    some sort of party positioning feature to grant bonuses to players. maybe like when a fight starts move around the enemy until your character gains a glow, stay there until the others find theirs, then a 3d effect happens and all chars gain some sort of stat then can move freely. This would help smaller parties. EDIT HERE: maybe only use 2-4 party members for this so the rest of the pt is free. promotes strategy again

    Comradeship: up to two other players may be registered as comrades, the more exp you achieve with them, the higher comradeship level goes, allowing for more enhancements

    EDIT HERE: A system where a player in a party can request a position (lets use FFXIII ones for short) lets say you're in a party of 5, open the menu click your name and an option comes up that says position, then you open that and click on Ravager, then appropriate abilities for that position get a boost. I like this and lets you build a party but not necessarily quick cross classing

    I know a lot of this is not detailed. SE does the balancing, keep things from being overpowered and has final words.

    Please feel free to share additional ideas. I want a fun and rewarding exp party system !
    (3)
    Last edited by Volsung; 06-09-2011 at 12:59 PM.