Then let's start up a new topic on the types of improvements needed to make party recruitment and trade easier and more intuitive. That an idea I'm all for!
Even if SE created something like that, it still doesn't negate the usefulness of global channels. Because they aren't just for a few specific topics relating to trading, crafting, fighting, but rather dynamic enough for a wide range of topics.
Some of the topics would be the "official channels" that SE would setup while other channels would be player created ones.
These channels could be about anything that people have an interest in talking about. Watching that play-off game while crafting? Join that channel and chat to your hearts content. Making lots of mats and feeling benevolent enough to give some away to interested parties. A quick shout out to a crafting channel is all it takes. New players get signed up to the help channel and are able to ask questions about the game as they learn their way around.
Basically, it would be an IRC-like system, for those familiar with what that it. Along the lines of what I mentioned earlier, just a few pages back. A similar system was used in an MMO I played 11 years ago and, from what I can remember, it worked out quite well for everyone involved.
But this sort of system can only encourage more chatting and expand the social aspect of this game. All a good thing, as far as I'm concerned.
I'm all for messaging like they did with POL. It was a great way to leave messages with friends and to stay in contact with them when their schedule wasn't synched up to yours. But it not a replacement for global channels.
I think the cause of a lot of the discussion here is the idea of global chatting (like how WoW seems to do it, or just one, single channel available to everyone on a server) does not quite match up with what myself and others are purposing.