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Thread: Global Chat

  1. #121
    Player
    Xandre's Avatar
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    Mikael Imperius
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    Hyperion
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    Marauder Lv 50
    I think what others are trying to say, which I agree with, is that throughout these forums players have suggested implementing optional commands in order to compromise the different player types, but really these options are forcing some to use "X" feature. In this case however, I don't see that being much of an issue, as I can't see anything being shouted or what have you that would necessarily be important or put anyone at a disadvantage, at least more so than what we have now.

    Concerning people abusing the chat, unfortunately that's going to happen, but players should take it upon themselves to be courteous and actually post in the right log if there are multiple channels. If people use it correctly, I feel others would be inclined to follow by example. Perhaps constantly using the wrong chat will cause a GM to step in to help put things back in order.

    With all that being said, a greater part of me is still against a global chat and would rather them adjust and expand on the features we have now.
    (3)

  2. #122
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Balmung
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    Meh, I don't see why I even bother. Instead of encouraging SE to improve the systems that were designed for thee types of things, many still resort to the least common denominator. In this case it's using chat channels for things like party recruitment and trade.

    There are MUCH better solutions, but who cares, because chat channels are easy to implement. We've all seen what happens when SE is lazy, why not let them continue that trend and see where it takes them. If SE really thinks that this is the best solution then whatever, I don't really care.

    It's quite obvious that they are going to implement it anyways, so I'm not even going to argue against it anymore because it's pointless. This is one of the aspects of the game where they can actually afford to be "different," in a good way, but instead they want to copy what's been done in so many other MMOs.

    Everything about the game is beginning to scream "WoW clone," and while this is not necessarily one of them, it's still a lost opportunity to stand out if they decide to go this route.
    (5)
    Last edited by MeowyWowie; 06-12-2011 at 01:48 AM.

  3. #123
    Player
    Embers's Avatar
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    Embers A'ercus
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    Cactuar
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    Conjurer Lv 60
    Quote Originally Posted by Nabiri View Post
    I've never seen global chat be a positive thing.
    In every game I've seen "Global Chat" = Global spam/harassment/crude language/RMT advertisements.
    I don't like global chat~ :3
    I agree with the above statement if global chat is to be an in game feature.
    However if it is being implemented the same as the msg option via POL from 11 i would be ok with that.
    A way to keep in touch with friends who changed servers, not a way for gil sellers and power levelers for rl money to hound our every game momment.
    (1)
    Last edited by Embers; 06-12-2011 at 03:07 AM. Reason: to make more sence

  4. #124
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Reposted from my "add right click functionality to the chat log"

    http://forum.square-enix.com/ffxiv/t...g-Improvements

    Quote Originally Posted by Rentahamster View Post

    Additional Chat Log Improvements:


    Add the functions /l1, /l2, /l3, /l4 etc so that we can change linkshells without having to access the menu.

    Add more tabs for each window.

    Add more categories for chat text color. Specifically, the ability to alter only the chat log text about "parry", "evade", and "block", so that it is easier to use reactionary skills like Phalanx, Fracture, Haymaker, and Jarring Strike.

    Add 4 new global shout categories that broadcast to the entire server rather than just the immediate area. Each one would be for each of the different languages (Japanese, English, German, French) (/jp, /en, /gr, /fr)

    Add 1 global shout category just for party finding. Limit each player to one shout per 20 minutes to prevent spamming.

    Add 1 global shout category just for buyin/selling. Limit each player to one shout per 20 minutes to prevent spamming.
    This would actually lead to *less* spam in /sh since you can relegate all trade and party search shouts to a separate tab.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #125
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    I swear to god the people who always say no to things have never actually played another MMO. Almost every other AAA MMO has global chat channels and they do FINE. Nobody who plays those games complains about the global chat channels, because you can LEAVE the channels.

    At this point, I'm pretty sure anyone who says no is just a blind WOW-hater, because WOW has global chat channels and clearly anything WOW has is bad.
    (8)

  6. #126
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Meh, I don't see why I even bother. Instead of encouraging SE to improve the systems that were designed for thee types of things, many still resort to the least common denominator. In this case it's using chat channels for things like party recruitment and trade.

    There are MUCH better solutions, but who cares, because chat channels are easy to implement. We've all seen what happens when SE is lazy, why not let them continue that trend and see where it takes them. If SE really thinks that this is the best solution then whatever, I don't really care.

    It's quite obvious that they are going to implement it anyways, so I'm not even going to argue against it anymore because it's pointless. This is one of the aspects of the game where they can actually afford to be "different," in a good way, but instead they want to copy what's been done in so many other MMOs.
    Then let's start up a new topic on the types of improvements needed to make party recruitment and trade easier and more intuitive. That an idea I'm all for!

    Even if SE created something like that, it still doesn't negate the usefulness of global channels. Because they aren't just for a few specific topics relating to trading, crafting, fighting, but rather dynamic enough for a wide range of topics.

    Some of the topics would be the "official channels" that SE would setup while other channels would be player created ones.

    These channels could be about anything that people have an interest in talking about. Watching that play-off game while crafting? Join that channel and chat to your hearts content. Making lots of mats and feeling benevolent enough to give some away to interested parties. A quick shout out to a crafting channel is all it takes. New players get signed up to the help channel and are able to ask questions about the game as they learn their way around.

    Basically, it would be an IRC-like system, for those familiar with what that it. Along the lines of what I mentioned earlier, just a few pages back. A similar system was used in an MMO I played 11 years ago and, from what I can remember, it worked out quite well for everyone involved.

    But this sort of system can only encourage more chatting and expand the social aspect of this game. All a good thing, as far as I'm concerned.


    Quote Originally Posted by Embers View Post
    However if it is being implemented the same as the msg option via POL from 11 i would be ok with that. A way to keep in touch with friends who changed servers, not a way for gil sellers and power levelers for rl money to hound our every game momment.
    I'm all for messaging like they did with POL. It was a great way to leave messages with friends and to stay in contact with them when their schedule wasn't synched up to yours. But it not a replacement for global channels.

    I think the cause of a lot of the discussion here is the idea of global chatting (like how WoW seems to do it, or just one, single channel available to everyone on a server) does not quite match up with what myself and others are purposing.
    (2)
    Last edited by normalforce; 06-12-2011 at 12:17 PM.

  7. #127
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Excalibur
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    Quote Originally Posted by Rentahamster View Post
    Reposted from my "add right click functionality to the chat log"

    http://forum.square-enix.com/ffxiv/t...g-Improvements


    This would actually lead to *less* spam in /sh since you can relegate all trade and party search shouts to a separate tab.
    I can fully get behind the first four chat log improvements that you suggested. /l1, /l2, ... /l9 should have been in the game from the get go. But c'est la vie, what can you do. I don't quite know how I feel about the last two. However, the one shout per 20 minutes to prevent spamming in intriguing.

    It kinda reminds me of a less strict version of XKCD's Signal, which I thought was an interesting concept as well. The premise, in case you didn't know, is nothing can be said twice. From the wiki:

    It's pretty simple. There's only one rule. Don't say anything that someone else has already said. This rule is enforced by ROBOT9000, known as Moderator in the channel. When taking into consideration if something has been said or not, repeating characters, case, punctuation, nicknames, smilies, symbols, and multiple spaces are stripped from the line.
    (0)

  8. #128
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    At first i was frustrated by the lack of a global chat because i didnt understand zip of what was going on and i didnt have anyone to ask my cazillion questions.
    A bit later i came to appreciate the lack of chat, now i like the quiet, but imho global chat will be beneficial to the game and should be implemented.
    There are good and bad things about not having global chat, and there are good and bad things about having it, but after all is said and done, i think the good outweighs the bad when you have a chat.
    (1)

  9. #129
    Player
    Miliant's Avatar
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    Miliant Ciou
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    Ragnarok
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    Pugilist Lv 68
    Quote Originally Posted by indira View Post
    do you really want to see this all the time?


    Global chat :> 100000000gil $20 .com
    noobs whhaaa!!! i hate this game.
    WTB god like armor 20000000000000gil
    DD do you need it
    heals can i have it 4/8
    whaaaaaaaaaaaaaa
    noob noob noob
    your mom
    im getting a GM that was my random pop mob
    get a life.

    for every second your logged in. chat should be local.
    Ever heard of chat channels you can join or leave as you please? It's a nice feature most mmo's have since 2006 that makes your argument against global chat pretty much pointless.
    (2)
    We'll take it into consideration.

  10. #130
    Player
    Reabs's Avatar
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    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I can understand why people don't want a global chat channel system. There fears are not unfounded it very likely will be used improperly similar to the market wards at the start of the game. I also don't think these global channels are going to magically create a sense of community (especially if everyone just shuts them off because of spam).

    On the other hand global channels are nice for having conversations, occasionally putting out information about something that only comes around once or twice, and perhaps recruit for LS's if your into that (I'm not all for that but I know others are).

    If they do add global chat channels I'd appreciate if they added channels that are reserved for only players at max rank. Ex. Once Joe Awesome hit's Archer rank 50 he can now speak in both the global rank 50 chat (for any player with any class at rank 50) and the Archer rank 50 chat (reserved for Archers who achieve rank 50) channels. These channels would virtually have no rmt spam, would avoid any low rank clutter from interfering with people trying to gather only high rank players and sell high rank items, and give players of the same class the ability to talk to other players of that class to potentially improve their play style from the experience of others.
    (0)

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