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Thread: Global Chat

  1. #201
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    Zion_Cross's Avatar
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    Chuck norrris! Thats why not!
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  2. #202
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    Global chat atm is pretty much Ul'dah. Not in the sense that you can read what is being written on the entire server, but this is the chat capital. I'm sure Ishgard will take over once it's released.
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  3. #203
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    Fieros's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Global chat would be nice, and would be immensely helpful in putting together parties.

    Separate Japanese, English, French, and German global channels would be nice.

    Put in more tabs in my chat windows while you're at it, too please, lol.
    Yes, this 100%. With one multi-language trade channel.
    (0)

  4. #204
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    Rentahamster's Avatar
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    Quote Originally Posted by Preypacer View Post
    Here's the thing that I don't like about the typical implementation of global chat channels...

    People never use the channels for what they're intended for.

    People looking to trade or sell or buy something will typically just use whatever is the most active channel and spam it to get it in front of the most eyeballs.
    I addressed this problem in my outline for what I would think would be a good implementation of a server-wide shout channel.

    Quote Originally Posted by Rentahamster View Post

    Additional Chat Log Improvements:


    Add the functions /l1, /l2, /l3, /l4 etc so that we can change linkshells without having to access the menu.

    Add more tabs for each window.

    Add more categories for chat text color. Specifically, the ability to alter only the chat log text about "parry", "evade", and "block", so that it is easier to use reactionary skills like Phalanx, Fracture, Haymaker, and Jarring Strike.

    Add 4 new global shout categories that broadcast to the entire server rather than just the immediate area. Each one would be for each of the different languages (Japanese, English, German, French) (/jp, /en, /gr, /fr)

    Add 1 global shout category just for party finding. Limit each player to one shout per 20 minutes to prevent spamming.

    Add 1 global shout category just for buying/selling. Limit each player to one shout per 20 minutes to prevent spamming.
    If we had more tabs, we could also set a tab to be specifically one channel in order to cut unnecessary spam in your own "general" chat tab.
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  5. #205
    Player
    Ptolemy's Avatar
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    Alphard Alshua
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    Could always just add a "linkpearl" to the adventurers guild and make it available to everyone so it would connect us to each other and be "global" to be more "FFXIV" like and not like wow

    and to add, guys you have to remember, this is a video game, not a chatroom, town chat is enough but it would be nice to see the linkpearl idea
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    Last edited by Ptolemy; 10-27-2011 at 05:47 AM.

  6. #206
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    Quote Originally Posted by Rentahamster View Post
    Additional Chat Log Improvements:

    Add the functions /l1, /l2, /l3, /l4 etc so that we can change linkshells without having to access the menu.

    Add more tabs for each window.

    Add more categories for chat text color. Specifically, the ability to alter only the chat log text about "parry", "evade", and "block", so that it is easier to use reactionary skills like Phalanx, Fracture, Haymaker, and Jarring Strike.

    Add 4 new global shout categories that broadcast to the entire server rather than just the immediate area. Each one would be for each of the different languages (Japanese, English, German, French) (/jp, /en, /gr, /fr)

    Add 1 global shout category just for party finding. Limit each player to one shout per 20 minutes to prevent spamming.

    Add 1 global shout category just for buying/selling. Limit each player to one shout per 20 minutes to prevent spamming.
    Font colors and /ls1, 2, 3 and so forth is fine. But I think that too many chat tabs basically works like a forum with too many sub-forums. Basically some sections end up not being used and become obsolete and most of the community in-game will most of the time be in the main city. In a forum it is fine since the communication isn't as momentary as in-game. But overall I say simplicity rather than quantity.
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    Last edited by Reliquia; 10-27-2011 at 05:58 AM.

  7. #207
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    Fieros's Avatar
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    Quote Originally Posted by Reliquia View Post
    most of the community in-game will most of the time be in the main city.
    This is a huge problem in itself. Players should be out in the world adventuring, unless you are suggesting most of the players are crafting most of the time.

    Quote Originally Posted by Reliquia View Post
    But overall I say simplicity rather than quantity.
    Agreed.
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  8. #208
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    Quote Originally Posted by Fieros View Post
    This is a huge problem in itself. Players should be out in the world adventuring, unless you are suggesting most of the players are crafting most of the time.


    Agreed.
    That depends, most content is out there. But there are many conveniences about hanging out in the main citiese's, I spent a lot of time in Jeuno in FFXI and most of it wasn't necessarily bad. Checking and studying AH or MW in this case, questing, crafting, just hanging out while waiting for something to happen (ls events or parties). It serves the purpose of a middle point. While you do these things maybe you are keeping an eye out for a pt being formed. If you also join a PT it's the easiest place to gather together before venturing out into a camp.

    Then again I think FFXI did a great thing by creating the dynamis city raids, because that way there was a large amount of players visiting all the original nations and hanging out there before the start of the event. Which would create a crowd, and sometimes the newbies would pass by and crash into a wall shocked at the awesome high lvl gear and such. Good times.
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    Last edited by Reliquia; 10-27-2011 at 06:26 AM.

  9. #209
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    Rentahamster's Avatar
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    Quote Originally Posted by Reliquia View Post
    Font colors and /ls1, 2, 3 and so forth is fine. But I think that too many chat tabs basically works like a forum with too many sub-forums.
    The UI is customizable. Everything is optional. If you don't want them, don't activate the extra chat tabs, just like you can do now.
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  10. #210
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    Quote Originally Posted by Rentahamster View Post
    The UI is customizable. Everything is optional. If you don't want them, don't activate the extra chat tabs, just like you can do now.
    In that case I don't see a problem with it, as long as you can turn off the global chat so your chat scroll doesn't flood over when you are busy doing for example linkshell events and end-game content in the future.
    (0)

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