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  1. #1
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    Quote Originally Posted by Tezz_Xivectro View Post
    ********
    I am not saying to regen in combat but to regen while not actively engage in active mode.

    If someone selects and Archer class they should not be using Axes or something else. The purpose of being an Archer is to shoot arrows not to wield a sword or an axe, that defeats the purpose of being an Archer. Running out of ammo is one aspect of Archers the other is that being an Archer carries a perpetual cost that other class do not endure. I do not think the other classes should have a perpetual upkeep cost and luckily they don't so why must the Archers be penalized with upkeep cost for combat? Because they are too powerful? That just silly. Adjust their skill and control the rate of fire or skill using stamina, magic or something else.

    Teleporting should be limited you say but why? Then you suggest that leves should have "teleportals". Teleporting is great for getting from one major junction to another, it does not alleviate the need to travel in between junctions for leves among other things.
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  2. #2
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    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    Quote Originally Posted by geniusprime View Post
    I am not saying to regen in combat but to regen while not actively engage in active mode.

    If someone selects and Archer class they should not be using Axes or something else. The purpose of being an Archer is to shoot arrows not to wield a sword or an axe, that defeats the purpose of being an Archer. Running out of ammo is one aspect of Archers the other is that being an Archer carries a perpetual cost that other class do not endure. I do not think the other classes should have a perpetual upkeep cost and luckily they don't so why must the Archers be penalized with upkeep cost for combat? Because they are too powerful? That just silly. Adjust their skill and control the rate of fire or skill using stamina, magic or something else.

    Teleporting should be limited you say but why? Then you suggest that leves should have "teleportals". Teleporting is great for getting from one major junction to another, it does not alleviate the need to travel in between junctions for leves among other things.
    Agreed.
    It should regen while not engaged to an enemy. Active & Passive.

    I only meant Archers should have another means of fighting should they run out of ammo. I do not believe they should have free ammo just because other classes don't require battle with consumables as well. I could see Archer getting a free cost ability that uses magic to create a "magic arrow" or something. Ammo isn't even that big of a deal now that it stacks to 999 (sorry it just seems like wishful thinking for them to not require ammo).

    ANIMA teleportation should be limited since there will be many new forms of travel. In the games current state though, i could agree to abolishing the cost since there are no other forms of travel. I also think instant warping everywhere, 100% of the time, makes the game less enjoyable since you don't need to explore as often.
    In regards to portals on leves, i didn't mean to use anima with them. Portals or not, i just wish we didn't need to run 90% of the time instead of getting right in the fray. It just sux to start a leve and the target is way across the map and then requires you to run across the map again & again, back & forth.
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  3. #3
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    Physic's Avatar
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    passive mode is a choice in the current system,

    passive = not able to act quickly, hp regen mp regen increased movement speed
    active = able to act instantly, tp drains more slowly

    you choose what you want based on what you plan to do. if you want to recover you go to passive, if you want to keep killing you go active. Games generally do need obstructions, and choices. Its a descion you make based on the circumstances. The time required to sheathe and unsheathe is part of the advantage to staying in active mode, while you are active you are ready to attack instantly, while you are passive you are not, and are focused on travel, or resting.

    I understand you prefer that choice didnt exist, but it makes sense in terms of game design, and game rules for balanced choices.

    dont fret though, i think they said they will make the animation faster, and may allow you to do it while moving so you may get what you want.
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  4. #4
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    Quote Originally Posted by Physic View Post
    I understand you prefer that choice didnt exist, but it makes sense in terms of game design, and game rules for balanced choices.

    dont fret though, i think they said they will make the animation faster, and may allow you to do it while moving so you may get what you want.
    That would be most welcome. I don't get why such an inclusion would be game breaking when the current system(game design) has proven to be not too appealing to the masses.
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  5. #5
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    Rowyne's Avatar
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    Rowyne Olde
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    Quote Originally Posted by geniusprime View Post
    Well its good to see that the devs of this game are working on transforming this mess of a game. I have been away from this game for over six months. I practically forgot that it existed until I was reminded during a conversation about bad games. What stood out the most for me in this game is that it felt as if the original developers had little to no concern about gamers enjoyment. Everything felt as if it was purposely design to annoy the gamer.

    Now things are supposedly going to change but my recent login to the game did not change my current feelings towards this game. I just took a look at upcoming changes and some features that are being considered for the game but there are somethings that I deem to be very critical for this game to change its already tarnished image.
    Welcome back! It's always good to have someone take a look at this game with a fresh set of eyes. Many of us who have stuck it out have sort of let our eyes glaze over some of its issues.

    Quote Originally Posted by geniusprime View Post
    1. Battle System: There is a lot about the battle system that is painful to say the least and I think by now the new devs are aware of some of these issues. So I am only going to mention the things not listed in the developer's letter.

    *The overall battle system is too slow. Its needs to be sped up to be more engaging and less of a drag.
    I think much will be addressed in the huge battle system overhaul they are currently working on. Auto-attack, removal of the stamina bar, better timing, more response. It should hopefully be more exciting.

    Quote Originally Posted by geniusprime View Post
    *Archers are the only class that runs out of "fighting" power because they consume arrows. This is the only game that I have recently played in which the Archers are penalized with arrows being consumable.
    True, in some MMOs archer classes do not use consumable arrows. I know that WoW just recently removed all consumable ammunition (arrows and bullets) with patch 4.0.1, the Cataclysm pre-expansion patch.

    However, many still do, and I don't see that changing in this game. I do think that they should learn from FFXI and make it easier on archers. Back when I played, ranger and ninja were the two most expensive jobs to play, because of arrows and tools. Many rangers I knew were also woodworkers so they could make their own. Once again, FFXIV is a very crafting-centric game (even moreso than FFXI), and carpenters make arrows so you can buy them and use them on your archer. I know, tedious and doesn't really seem fair compared to other classes. I mean, they don't make casters use spell reagents.

    ... I better keep quiet before SE gets any crazy ideas.

    Anyway, I don't know anything about playing an archer, personally, but doesn't the official site say something about a Replenish ability that uses MP to create arrows? If that's another broken desc that never made it into the game, that's too bad. Casters have MP regain abilities. Archers should have something like this for an emergency situation.

    Quote Originally Posted by geniusprime View Post
    *Switching between combat and passive mode should be instant and not be slowed down by animation switching. If I am running I should easily be able to switch between passive and combat without having to stop.
    I will agree with that 100%. I think it should be something smooth and automatic, switching from in combat to out of combat, depending on if you've engaged an enemy. We're going to auto-attack. Why not also remove the manual switch from active to passive mode? I think the most annoying part of the whole situation is the animation that makes you stop dead in your tracks.

    Quote Originally Posted by geniusprime View Post
    *Replenishing of health and MP should be faster and should also work when in combat mode.
    You're definitely going to get some opposition on this one. The fact that MP now regenerates automatically while in passive mode without having to visit an aetheryte actually annoyed some people when they made that change. They think it's too OP (can't say I agree with that one, I didn't like being tied to aetheryte and having the unnatural urge to touch it every time I ran by, so it was a welcome change to me). However, I can't agree with HP/MP regenerating while in combat. That definitely is OP.

    Quote Originally Posted by geniusprime View Post
    *When you die and you are not in a party the game should automatically prompt the user to return. Whats worse is that a simple ability to resurrect is not available until rank 38. That is nothing short of absurdity. It also limits partying because if someone dies you have wait for the person to return if no one has the ability to resurrect. Its even more problematic for lower rank gamers who would die often.
    I also agree with this. Why are you 12 levels away from cap before you get your first Raise spell?!? I play healers in all my MMOs and I've never had to wait so long. Even FFXI gives WHMs Raise at 25. >.<

    Quote Originally Posted by geniusprime View Post
    2. Travel. Mobility needs to be revamped. Currently moving between locations is painful and costly. Teleportation should not cost anima. There is no reason it should cost anything to move from one location to next.
    Well, if you don't agree with this, we can go back to a system where one class gets all the teleport spells. It won't cost you any anima, but... 5k gil tip, please.

    Quote Originally Posted by geniusprime View Post
    3. Levequests. The last time I checked levequest was still mind numbingly illogical. Gamers should not have to get Leves from one area for it to be activated in an another area. That makes no sense whatsoever. Gamers should be able to get Leves and be able to do the Leves immediately or whenever they please without having to travel to a particular location to activate. This is not fun and I don't know who convinced the person who came up with this idea that this system is fun.
    I agree that the whole system looked great in theory, but isn't in practice. The reason you're sent out to the aetherytes is a broken attempt at quest and zone progression. However, since they didn't make any of the subzones unique, it just feels like you're sent all over the same old countryside doing the same old things.

    Quote Originally Posted by geniusprime View Post
    Sorry just needed to get that out. In the process of writing this I got all riled up again about this game. There is a lot more wrong with the game that what is mentioned as everyone already know but, with all these problems could this game possibly be good in the end? Does it even make sense trying to fix all of these problems? Wouldn't it be more cost effective to just start over?
    Agreed, agreed and ... kinda sorta agree, but we've paid our money for the game and I don't think SE is willing to admit defeat and go back to the drawing board on this one.
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    Last edited by Rowyne; 06-10-2011 at 10:14 AM.

  6. #6
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    Thainna's Avatar
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    Quote Originally Posted by geniusprime View Post
    Well its good to see that the devs of this game are working on transforming this mess of a game. I have been away from this game for over six months. I practically forgot that it existed until I was reminded during a conversation about bad games. What stood out the most for me in this game is that it felt as if the original developers had little to no concern about gamers enjoyment. Everything felt as if it was purposely design to annoy the gamer.

    Now things are supposedly going to change but my recent login to the game did not change my current feelings towards this game. I just took a look at upcoming changes and some features that are being considered for the game but there are somethings that I deem to be very critical for this game to change its already tarnished image.

    1. Battle System: There is a lot about the battle system that is painful to say the least and I think by now the new devs are aware of some of these issues. So I am only going to mention the things not listed in the developer's letter.

    *The overall battle system is too slow. Its needs to be sped up to be more engaging and less of a drag.

    *Archers are the only class that runs out of "fighting" power because they consume arrows. This is the only game that I have recently played in which the Archers are penalized with arrows being consumable. If you are out of arrows you are practically useless. Other classes are not handicapped like this. If there is a great desire to limit ranger arrows at least make it work in the same manner MP works for conjurer/thauma*.

    *Switching between combat and passive mode should be instant and not be slowed down by animation switching. If I am running I should easily be able to switch between passive and combat without having to stop.

    *Replenishing of health and MP should be faster and should also work when in combat mode. This would not be such a ordeal if switching between the two modes were seamless and non intrusive so that the gamer would be able to run around and explore in passive mode to replenish health and quickly switch to combat. The faster replenishing of these things to me would greatly enhance the game enjoyment because of the reduction of downtime.

    *When you die and you are not in a party the game should automatically prompt the user to return. Whats worse is that a simple ability to resurrect is not available until rank 38. That is nothing short of absurdity. It also limits partying because if someone dies you have wait for the person to return if no one has the ability to resurrect. Its even more problematic for lower rank gamers who would die often. Also death penalises health and anima but fortunately the cost of anima for returning is being reconsidered.

    2. Travel. Mobility needs to be revamped. Currently moving between locations is painful and costly. Teleportation should not cost anima. There is no reason it should cost anything to move from one location to next. What could possibly be the reasoning behind this? To limit gamers mobility? Why would anyone want to do that? Whats worse is that there are Chocobos in every town but NONE are available. Why? Why tease folks with their presence? Simple make them available or don't have them. The renting or acquisition of these birds to gamers should not even be considered because its a given. Gamers want faster transportation and Chocobos are teasingly "available".

    3. Levequests. The last time I checked levequest was still mind numbingly illogical. Gamers should not have to get Leves from one area for it to be activated in an another area. That makes no sense whatsoever. Gamers should be able to get Leves and be able to do the Leves immediately or whenever they please without having to travel to a particular location to activate. This is not fun and I don't know who convinced the person who came up with this idea that this system is fun.

    Sorry just needed to get that out. In the process of writing this I got all riled up again about this game. There is a lot more wrong with the game that what is mentioned as everyone already know but, with all these problems could this game possibly be good in the end? Does it even make sense trying to fix all of these problems? Wouldn't it be more cost effective to just start over?
    I agree about passive/active mode.

    Archers and free ammo? Seriously? In XI both rangers and ninjas had extra costs to bear. Beastmaster as well if they didn't make their own pets. Now I understand Archers is 'currently' the only job dealing with this... but who's to say that's it? I'm sure we'll have more jobs/classes that will have some extra cost. Gil is easy to come by and arrows are cheap >.> If you haven't figured out how to manage... why play Archer?

    Battle system: I like it the way it is. Yes it can be a little faster server wise... but they are also doing an overhaul on the battle system anyway.

    Replenishing HP and MP is not that bad. It really doesn't take that long when you're not moving. Replenishing while in combat? That's so unrealistic, even for a game.

    Travel: Yeah I can understand this. If we had much more area to cover I can understand the chocobos. Plus that's a fun ideal I'm patiently waiting for. Then again... the anima system is fine, in my opinion. I don't go to each city all the time so I normally have plenty.

    Returning when dead automatically, especially when solo, is a good idea. Or atleast have the option pop up right when it happens instead of going through your menu. But this is only shaving a few seconds of the downtime. Being dead only weakens you for 3 minutes, as it should. Better than deleveling and being weakened. Thank goodness for no deleveling!

    I understand your frustration, but I gotta disagree with most of it.

    It's cost effective fixing the game rather than starting over. If they start over, they would be paying for double the time and resources starting from scratch. All they have to do now is getting the coding done, test it, and add it. It just takes time when it needs to be done right the second time around and in stages.

  7. #7
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    Tezz_Xivectro's Avatar
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    Indeed, Chemist especially comes to mind. Whether or not they make it a class or allow everyone to "Mix" or not.
    As long as the consumables aren't too big of a hassle, i don't see it being that big of a problem other than inventory.

    What about the future classes to utilize consumables in battle & the impact it has on economy & such.
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  8. #8
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    with Raise at 38 SE said they will actaully lower the rank you need to get it when they redesign the Battle and actions. Also have Tiers os it IE: Raise, Raise I, Raise II and so on.
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  9. #9
    Your arguments are valid in some cases but in others I can't help but retort :3 Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless. Archers also have the luxury of incredible range, and on fights like Uraeus and Buffaro, it comes in handy(Not to mention the obvious imbalance of Archer damage atm) I understand walking a balance between realism, fantasy, and conevenience, but I dont think arrows are breaking that system.

    Health regen in combat is not needed, not at all. Healing is already a joke, why take away what dignity us wannabe-white mages have left? A great game isn't about having no time sinks, its about having a balance of time sinks that serve purposes. Having hp/mp regen in combat lessens the need for heals, and for managing mp, which kills the difficulty level of things.

    As for travel, yes travel in this game is taxing, the time to traverse areas for the simplest tasks is ridiculous, and managing anima adds another strain, and I do agree chocobos would help greatly, but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

    I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
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    Last edited by Daedae; 06-09-2011 at 06:45 PM. Reason: gRamMeer mISStaykEzZ

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  10. #10
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    Quote Originally Posted by Daedae View Post
    Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless.

    Health regen in combat is not needed, not at all.

    but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

    I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
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