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  1. #1
    Player
    Aenarion's Avatar
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    Apr 2011
    Location
    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.

    also,

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
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    Last edited by Aenarion; 06-10-2011 at 03:28 AM.

  2. #2
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    Quote Originally Posted by Aenarion View Post
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?

    Quote Originally Posted by Aenarion View Post
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    There are fewmeaningful locations and these locations are dramatically dwarfed by the overall size of the game world. Free teleporting would not eliminate the need to travel for there is still 95% of the world that is inaccessible via direct teleportation.
    (0)
    Last edited by geniusprime; 06-10-2011 at 04:25 AM.

  3. #3
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?
    The max bonus from leve linking is capped at 4, ie. 1 person start, 3 people link. Anything beyond that is simply wasted. In a full party of eight, if everyone's leve is activated when you receive it, half of them would be wasted.

    Of course, you can try to simply wait before you pick up the leves, but that simply makes things more complicated than they need to be, not to mention this would prevent the whole "fail-on-purpose" mechanic, which would be another nerf.
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