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  1. #61
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    Jun 2011
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    Quote Originally Posted by Demacia View Post
    So ranged classes should be able to deal high damage from a safe distance for FREEEEE?
    Yes because obviously there is NO possible way of balancing the game if the ammo is free. :|
    (1)
    Last edited by geniusprime; 06-10-2011 at 05:09 AM.

  2. #62
    Quote Originally Posted by geniusprime View Post
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Archers do have a solution: Buy More Arrows. /end Its not as if arrows are expensive or scarce, damage between a weathered arrow and coral arrow is laughable.

    Why would you be in active mode and not in combat? O.o While waiting for health to regen? What.

    Removal of anima does remove the need to traverse the map, greatly. Teleport to Limsa----Gridania FREE, or the system right now: Take a boat, run for two hours. Sucks? Majorly! Better solution: Chocobos and rescaping of terrain so travel is interesting.

    And with how leves are cycled, and how players determine to select them having them run out to Brokenwater just to see if they are worth doing, instead of checking in Uldah(where the majority of players spend down time anyway) would be silly. Like I said before, yeah leve system sucks, just didn't understand what you meant.
    (0)

    http://bluegarter.guildwork.com/

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  3. #63
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    Join Date
    Mar 2011
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    123
    Agreed that changing from passive to active shouldn't be such a drag. I have a feeling that is in the works already with changes coming up in Battle Revision. I don't agree with all the proposed changes that the OP had, but i certainly dig the "Spirit" it was written in. Looking back on combat say from October, this facet has improved a great bit, and i for one am looking forward to more revamps. I think SE was too focused on adding in mechanics to thwart botters/rmt (which is commendable) but ended up just creating too many hoops for players to jump through.

    Post topic (Y/N)
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    Your target is too far below you
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  4. #64
    Player
    bird's Avatar
    Join Date
    Mar 2011
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    255
    Character
    Windup Bird
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.

    a couple of scenarios on why this might be a bad idea:

    1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.

    2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.

    just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
    (0)

  5. #65
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Sadly to me Gifthorse or w/e has brung up better points to me. meh with this thread...
    (0)

  6. #66
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    OP Translation:

    "Random complaints about stuff that's been complained about ad nauseum, on top of already being acknowledged by SE."

    This totally needed it's own thread. Again. And again. And again some more...
    (1)

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!

    Cante "dont let the ******* grind you down" Jondo, over n out
    (0)

  8. #68
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100

    Future addition?

    Final Fantasy XIV → Gameplay → Armory System → Disciples of War → Archer → Abilities.

    Replenish
    Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
    It's possible that they plan to implement a modified version of this with the series of skill changes.
    (2)
    Last edited by Len; 06-10-2011 at 09:31 AM.

  9. #69
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?
    The max bonus from leve linking is capped at 4, ie. 1 person start, 3 people link. Anything beyond that is simply wasted. In a full party of eight, if everyone's leve is activated when you receive it, half of them would be wasted.

    Of course, you can try to simply wait before you pick up the leves, but that simply makes things more complicated than they need to be, not to mention this would prevent the whole "fail-on-purpose" mechanic, which would be another nerf.
    (0)

  10. #70
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    Jun 2011
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    117
    Quote Originally Posted by bird View Post
    think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.

    a couple of scenarios on why this might be a bad idea:

    1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.

    2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.

    just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
    Definitely the third option was not my intention. What about leves being activated by the gamer when needed. So that you can get your leves the same way you currently get them but the gamer has the option to activate the leves (thus initiating the timer) at anytime. Independent of this setup, leves obviously needs to be reconsidered in the sense that they need to make it more than "go kill" for the majority of them.

    In addition it would be even more convenient to have Leves available at the camp and at the hub.
    (0)
    Last edited by geniusprime; 06-10-2011 at 11:25 AM.

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