Archers do have a solution: Buy More Arrows. /end Its not as if arrows are expensive or scarce, damage between a weathered arrow and coral arrow is laughable.Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.
I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.
Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
Why would you be in active mode and not in combat? O.o While waiting for health to regen? What.
Removal of anima does remove the need to traverse the map, greatly. Teleport to Limsa----Gridania FREE, or the system right now: Take a boat, run for two hours. Sucks? Majorly! Better solution: Chocobos and rescaping of terrain so travel is interesting.
And with how leves are cycled, and how players determine to select them having them run out to Brokenwater just to see if they are worth doing, instead of checking in Uldah(where the majority of players spend down time anyway) would be silly. Like I said before, yeah leve system sucks, just didn't understand what you meant.
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Agreed that changing from passive to active shouldn't be such a drag. I have a feeling that is in the works already with changes coming up in Battle Revision. I don't agree with all the proposed changes that the OP had, but i certainly dig the "Spirit" it was written in. Looking back on combat say from October, this facet has improved a great bit, and i for one am looking forward to more revamps. I think SE was too focused on adding in mechanics to thwart botters/rmt (which is commendable) but ended up just creating too many hoops for players to jump through.
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think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.
a couple of scenarios on why this might be a bad idea:
1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.
2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.
just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
Sadly to me Gifthorse or w/e has brung up better points to me. meh with this thread...
OP Translation:
"Random complaints about stuff that's been complained about ad nauseum, on top of already being acknowledged by SE."
This totally needed it's own thread. Again. And again. And again some more...
I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!
Cante "dont let the ******* grind you down" Jondo, over n out
Final Fantasy XIV → Gameplay → Armory System → Disciples of War → Archer → Abilities.
It's possible that they plan to implement a modified version of this with the series of skill changes.Replenish
Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
Last edited by Len; 06-10-2011 at 09:31 AM.
The max bonus from leve linking is capped at 4, ie. 1 person start, 3 people link. Anything beyond that is simply wasted. In a full party of eight, if everyone's leve is activated when you receive it, half of them would be wasted.
Of course, you can try to simply wait before you pick up the leves, but that simply makes things more complicated than they need to be, not to mention this would prevent the whole "fail-on-purpose" mechanic, which would be another nerf.
Definitely the third option was not my intention. What about leves being activated by the gamer when needed. So that you can get your leves the same way you currently get them but the gamer has the option to activate the leves (thus initiating the timer) at anytime. Independent of this setup, leves obviously needs to be reconsidered in the sense that they need to make it more than "go kill" for the majority of them.think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.
a couple of scenarios on why this might be a bad idea:
1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.
2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.
just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
In addition it would be even more convenient to have Leves available at the camp and at the hub.
Last edited by geniusprime; 06-10-2011 at 11:25 AM.
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