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  1. #51
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by AshTS View Post
    If you are worried about wasting money on arrows and consumables, don't be an archer.

    Actually, after reading more of the OP, that guys needs to just find another non-MMO game to play. I've never heard such a butthurt decree for an easy mode since Wrath of the Lich King beta.

    Also lol
    Ash, I usually agree with your opinion, but in this case, I think you might be a prime candidate for Loyalty Mode.
    (0)

  2. #52
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    Jun 2011
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    117
    Quote Originally Posted by Daedae View Post
    Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless.

    Health regen in combat is not needed, not at all.

    but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

    I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    (0)

  3. #53
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    Jun 2011
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    Quote Originally Posted by jwang View Post
    If you're crying about the cost of ammunition, go play RNG in XI then come talk about costs. With how easy money comes in this game, I don't see how buying ammunition could be any trouble.
    Why should I play RNG in XI? This is XIV. Arguing that I should not voice my concern because it worse in another game is a very weak counter argument.
    (0)

  4. #54
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    Jun 2011
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    Quote Originally Posted by Rutelor View Post
    Just like people's geographical origins define their cultural biases, it seems obvious that previous MMO-playing experience shapes the concept of fun in any MMO-player brain.

    To the OP: I was wondering what in your previous gaming experience defined your particular biases, based upon which you want a faster combat system than the one at hand, HP replenished faster than it already does, and during combat, no less, plus archers unencumbered by arrows? It's telling to me that you unquestionably assimilate combat speed to fun.

    I, for one, have fled every game out there that included any of these options. Especially those games that strive to make MMO gameplay feel more like simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now.
    Tried WoW, Rift, Guild Wars, Spiral Knights, Eden Eternal, Eve,LOTR and some others that I can't remember. However I don't see how that is relevant in anyway. If the game is not enjoyable it does not matter what game I or anyone played before the game is still not enjoyable.

    Combat speed DIRECTLY affects the fun of a game. Are you trying to argue that it does not? I am not requesting that it plays like Fable, Street Fighter, Phantasy Star or any of those other fast combat games. Currently its sluggish and not responsive at times. But how dear I say that, cause unquestionably I desire a button masher. :|

    Its interesting that you came to this game to specifically escape "simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now" when this game currently share all of those features but in a more broken state.
    (0)

  5. #55
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.

    also,

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    (1)
    Last edited by Aenarion; 06-10-2011 at 03:28 AM.

  6. #56
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    Mar 2011
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    Limsa Lominsa
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    81
    The only thing I agree with is speed/ability to change from active to passive while running.

    Other than that... nope. The game is already one big zerg fest... would hate to see it get any easier.
    (1)
    ~~ To Thine Own Self be True ~~

  7. #57
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    Mar 2011
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    768
    So ranged classes should be able to deal high damage from a safe distance for FREEEEE?
    (3)

  8. #58
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    Mar 2011
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    187
    im happy ur not in charge
    (0)

  9. #59
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    Jun 2011
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    117
    Quote Originally Posted by Aenarion View Post
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?

    Quote Originally Posted by Aenarion View Post
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    There are fewmeaningful locations and these locations are dramatically dwarfed by the overall size of the game world. Free teleporting would not eliminate the need to travel for there is still 95% of the world that is inaccessible via direct teleportation.
    (0)
    Last edited by geniusprime; 06-10-2011 at 04:25 AM.

  10. #60
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    Jun 2011
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    Quote Originally Posted by danny52844 View Post
    im happy ur not in charge
    Cause obviously the previous folks that were incharge were doing such an exceptional job.
    (0)

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