Quote Originally Posted by Daedae View Post
Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless.

Health regen in combat is not needed, not at all.

but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.