Quote Originally Posted by Rutelor View Post
Just like people's geographical origins define their cultural biases, it seems obvious that previous MMO-playing experience shapes the concept of fun in any MMO-player brain.

To the OP: I was wondering what in your previous gaming experience defined your particular biases, based upon which you want a faster combat system than the one at hand, HP replenished faster than it already does, and during combat, no less, plus archers unencumbered by arrows? It's telling to me that you unquestionably assimilate combat speed to fun.

I, for one, have fled every game out there that included any of these options. Especially those games that strive to make MMO gameplay feel more like simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now.
I played...

FFXI, Diablo 2, WOW, Dragonica, Aion, FFXIV, RIFT; swapping back and forth between MMOs every few months. I spent the longest time on FFXI, about 4 years. I've also played dozens of other RPGs, single player and multi player.

I was not a fan of FFXI's slow combat system for melee classes, so I stuck with mage classes and soloing. I've never liked the prospect of having to drop lots of money on arrows and consumable for combat. Arrows especially, because developers and gamers justify the use of arrows by appealing to realism or whatever; when in real life, you would go and physically retrieve your arrows after firing them, not simply abandon them. For me, it's either: no arrows, or let me recover 90-95% of my arrows like I would be able to in real life.