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  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Just like people's geographical origins define their cultural biases, it seems obvious that previous MMO-playing experience shapes the concept of fun in any MMO-player brain.

    To the OP: I was wondering what in your previous gaming experience defined your particular biases, based upon which you want a faster combat system than the one at hand, HP replenished faster than it already does, and during combat, no less, plus archers unencumbered by arrows? It's telling to me that you unquestionably assimilate combat speed to fun.

    I, for one, have fled every game out there that included any of these options. Especially those games that strive to make MMO gameplay feel more like simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now.
    (2)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rutelor View Post
    Just like people's geographical origins define their cultural biases, it seems obvious that previous MMO-playing experience shapes the concept of fun in any MMO-player brain.

    To the OP: I was wondering what in your previous gaming experience defined your particular biases, based upon which you want a faster combat system than the one at hand, HP replenished faster than it already does, and during combat, no less, plus archers unencumbered by arrows? It's telling to me that you unquestionably assimilate combat speed to fun.

    I, for one, have fled every game out there that included any of these options. Especially those games that strive to make MMO gameplay feel more like simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now.
    I played...

    FFXI, Diablo 2, WOW, Dragonica, Aion, FFXIV, RIFT; swapping back and forth between MMOs every few months. I spent the longest time on FFXI, about 4 years. I've also played dozens of other RPGs, single player and multi player.

    I was not a fan of FFXI's slow combat system for melee classes, so I stuck with mage classes and soloing. I've never liked the prospect of having to drop lots of money on arrows and consumable for combat. Arrows especially, because developers and gamers justify the use of arrows by appealing to realism or whatever; when in real life, you would go and physically retrieve your arrows after firing them, not simply abandon them. For me, it's either: no arrows, or let me recover 90-95% of my arrows like I would be able to in real life.
    (0)

  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    117
    Quote Originally Posted by Rutelor View Post
    Just like people's geographical origins define their cultural biases, it seems obvious that previous MMO-playing experience shapes the concept of fun in any MMO-player brain.

    To the OP: I was wondering what in your previous gaming experience defined your particular biases, based upon which you want a faster combat system than the one at hand, HP replenished faster than it already does, and during combat, no less, plus archers unencumbered by arrows? It's telling to me that you unquestionably assimilate combat speed to fun.

    I, for one, have fled every game out there that included any of these options. Especially those games that strive to make MMO gameplay feel more like simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now.
    Tried WoW, Rift, Guild Wars, Spiral Knights, Eden Eternal, Eve,LOTR and some others that I can't remember. However I don't see how that is relevant in anyway. If the game is not enjoyable it does not matter what game I or anyone played before the game is still not enjoyable.

    Combat speed DIRECTLY affects the fun of a game. Are you trying to argue that it does not? I am not requesting that it plays like Fable, Street Fighter, Phantasy Star or any of those other fast combat games. Currently its sluggish and not responsive at times. But how dear I say that, cause unquestionably I desire a button masher. :|

    Its interesting that you came to this game to specifically escape "simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now" when this game currently share all of those features but in a more broken state.
    (0)

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