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  1. #1
    Your arguments are valid in some cases but in others I can't help but retort :3 Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless. Archers also have the luxury of incredible range, and on fights like Uraeus and Buffaro, it comes in handy(Not to mention the obvious imbalance of Archer damage atm) I understand walking a balance between realism, fantasy, and conevenience, but I dont think arrows are breaking that system.

    Health regen in combat is not needed, not at all. Healing is already a joke, why take away what dignity us wannabe-white mages have left? A great game isn't about having no time sinks, its about having a balance of time sinks that serve purposes. Having hp/mp regen in combat lessens the need for heals, and for managing mp, which kills the difficulty level of things.

    As for travel, yes travel in this game is taxing, the time to traverse areas for the simplest tasks is ridiculous, and managing anima adds another strain, and I do agree chocobos would help greatly, but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

    I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
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    Last edited by Daedae; 06-09-2011 at 06:45 PM. Reason: gRamMeer mISStaykEzZ

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  2. #2
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    Quote Originally Posted by Daedae View Post
    Archers are not really penalized for having arrows, yes its an inconvenience, but again it comes with the class. Its like saying Mages shouldn't have MP because if they run out, they're useless.

    Health regen in combat is not needed, not at all.

    but removing the cost for teleports altogether is just silly. I think once the mount system is added, Anima will be used only for those "Oh S#$@!" moments and when traversing LONG distances.

    I'm confused about your opinion on leves. They have to be activated at a specific crystal because thats kind of where they take place? I'm missing something I think. I'm not saying leves are awesome and amazing fun, just dont understand what you're saying.
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
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  3. #3
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    Quote Originally Posted by geniusprime View Post
    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.

    also,

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
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    Last edited by Aenarion; 06-10-2011 at 03:28 AM.

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    Quote Originally Posted by Aenarion View Post
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?

    Quote Originally Posted by Aenarion View Post
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    There are fewmeaningful locations and these locations are dramatically dwarfed by the overall size of the game world. Free teleporting would not eliminate the need to travel for there is still 95% of the world that is inaccessible via direct teleportation.
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    Last edited by geniusprime; 06-10-2011 at 04:25 AM.

  5. #5
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    Quote Originally Posted by geniusprime View Post
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?
    The max bonus from leve linking is capped at 4, ie. 1 person start, 3 people link. Anything beyond that is simply wasted. In a full party of eight, if everyone's leve is activated when you receive it, half of them would be wasted.

    Of course, you can try to simply wait before you pick up the leves, but that simply makes things more complicated than they need to be, not to mention this would prevent the whole "fail-on-purpose" mechanic, which would be another nerf.
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  6. #6
    Quote Originally Posted by geniusprime View Post
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Archers do have a solution: Buy More Arrows. /end Its not as if arrows are expensive or scarce, damage between a weathered arrow and coral arrow is laughable.

    Why would you be in active mode and not in combat? O.o While waiting for health to regen? What.

    Removal of anima does remove the need to traverse the map, greatly. Teleport to Limsa----Gridania FREE, or the system right now: Take a boat, run for two hours. Sucks? Majorly! Better solution: Chocobos and rescaping of terrain so travel is interesting.

    And with how leves are cycled, and how players determine to select them having them run out to Brokenwater just to see if they are worth doing, instead of checking in Uldah(where the majority of players spend down time anyway) would be silly. Like I said before, yeah leve system sucks, just didn't understand what you meant.
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