Welcome back! It's always good to have someone take a look at this game with a fresh set of eyes. Many of us who have stuck it out have sort of let our eyes glaze over some of its issues.
I think much will be addressed in the huge battle system overhaul they are currently working on. Auto-attack, removal of the stamina bar, better timing, more response. It should hopefully be more exciting.
True, in some MMOs archer classes do not use consumable arrows. I know that WoW just recently removed all consumable ammunition (arrows and bullets) with patch 4.0.1, the Cataclysm pre-expansion patch.
However, many still do, and I don't see that changing in this game. I do think that they should learn from FFXI and make it easier on archers. Back when I played, ranger and ninja were the two most expensive jobs to play, because of arrows and tools. Many rangers I knew were also woodworkers so they could make their own. Once again, FFXIV is a very crafting-centric game (even moreso than FFXI), and carpenters make arrows so you can buy them and use them on your archer. I know, tedious and doesn't really seem fair compared to other classes. I mean, they don't make casters use spell reagents.
... I better keep quiet before SE gets any crazy ideas.
Anyway, I don't know anything about playing an archer, personally, but doesn't the official site say something about a Replenish ability that uses MP to create arrows? If that's another broken desc that never made it into the game, that's too bad. Casters have MP regain abilities. Archers should have something like this for an emergency situation.
I will agree with that 100%. I think it should be something smooth and automatic, switching from in combat to out of combat, depending on if you've engaged an enemy. We're going to auto-attack. Why not also remove the manual switch from active to passive mode? I think the most annoying part of the whole situation is the animation that makes you stop dead in your tracks.
You're definitely going to get some opposition on this one. The fact that MP now regenerates automatically while in passive mode without having to visit an aetheryte actually annoyed some people when they made that change. They think it's too OP (can't say I agree with that one, I didn't like being tied to aetheryte and having the unnatural urge to touch it every time I ran by, so it was a welcome change to me). However, I can't agree with HP/MP regenerating while in combat. That definitely is OP.
I also agree with this. Why are you 12 levels away from cap before you get your first Raise spell?!? I play healers in all my MMOs and I've never had to wait so long. Even FFXI gives WHMs Raise at 25. >.<
Well, if you don't agree with this, we can go back to a system where one class gets all the teleport spells. It won't cost you any anima, but... 5k gil tip, please.
I agree that the whole system looked great in theory, but isn't in practice. The reason you're sent out to the aetherytes is a broken attempt at quest and zone progression. However, since they didn't make any of the subzones unique, it just feels like you're sent all over the same old countryside doing the same old things.
Agreed, agreed and ... kinda sorta agree, but we've paid our money for the game and I don't think SE is willing to admit defeat and go back to the drawing board on this one.