Quote Originally Posted by geniusprime View Post
I am not saying to regen in combat but to regen while not actively engage in active mode.

If someone selects and Archer class they should not be using Axes or something else. The purpose of being an Archer is to shoot arrows not to wield a sword or an axe, that defeats the purpose of being an Archer. Running out of ammo is one aspect of Archers the other is that being an Archer carries a perpetual cost that other class do not endure. I do not think the other classes should have a perpetual upkeep cost and luckily they don't so why must the Archers be penalized with upkeep cost for combat? Because they are too powerful? That just silly. Adjust their skill and control the rate of fire or skill using stamina, magic or something else.

Teleporting should be limited you say but why? Then you suggest that leves should have "teleportals". Teleporting is great for getting from one major junction to another, it does not alleviate the need to travel in between junctions for leves among other things.
Agreed.
It should regen while not engaged to an enemy. Active & Passive.

I only meant Archers should have another means of fighting should they run out of ammo. I do not believe they should have free ammo just because other classes don't require battle with consumables as well. I could see Archer getting a free cost ability that uses magic to create a "magic arrow" or something. Ammo isn't even that big of a deal now that it stacks to 999 (sorry it just seems like wishful thinking for them to not require ammo).

ANIMA teleportation should be limited since there will be many new forms of travel. In the games current state though, i could agree to abolishing the cost since there are no other forms of travel. I also think instant warping everywhere, 100% of the time, makes the game less enjoyable since you don't need to explore as often.
In regards to portals on leves, i didn't mean to use anima with them. Portals or not, i just wish we didn't need to run 90% of the time instead of getting right in the fray. It just sux to start a leve and the target is way across the map and then requires you to run across the map again & again, back & forth.