The only part of the OP that I agree with is the switch between active and passive mode.

The battle system is fine. The problem is that there is still some noticable lag with the servers, and players refuse to pace themselves and expect the game to do it for them (ie they spam everything as quickly as possible and are then upset they they have to wait for stamina regen to do anything).

Archers needing ammo has been a stable in fantasy games for ages. I can take it or leave it myself, but you can always just switch to another class if you run out.

HP/MP regen should be something that the player manages, not something that is done for them automagically.

Anima is in place to keep people from simply teleporting all the time. It serves as both a timesink and as a way of keeping the sense of scale.

The levequest foundation as it stands is fairly solid; it's major failing is repetitiveness and lack and variety. Having one central location to pick up all of your tasks is actually a really nice idea, so it confuses me that you'd rather go camp hopping instead.

The game certainly has problems, but I don't think the items on this list are part of it.