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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The only part of the OP that I agree with is the switch between active and passive mode.

    The battle system is fine. The problem is that there is still some noticable lag with the servers, and players refuse to pace themselves and expect the game to do it for them (ie they spam everything as quickly as possible and are then upset they they have to wait for stamina regen to do anything).

    Archers needing ammo has been a stable in fantasy games for ages. I can take it or leave it myself, but you can always just switch to another class if you run out.

    HP/MP regen should be something that the player manages, not something that is done for them automagically.

    Anima is in place to keep people from simply teleporting all the time. It serves as both a timesink and as a way of keeping the sense of scale.

    The levequest foundation as it stands is fairly solid; it's major failing is repetitiveness and lack and variety. Having one central location to pick up all of your tasks is actually a really nice idea, so it confuses me that you'd rather go camp hopping instead.

    The game certainly has problems, but I don't think the items on this list are part of it.
    (2)

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    117
    Quote Originally Posted by Dreamer View Post
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    Its funny that you said that the battle system is fine yet you immediately describe some of the issues of the same system you claim to be fine. Its slow and boring. There is nothing particularly engaging. And folks trying to spam the attacks is not the problem. It needs to be faster and definitely more responsive. At moment is feels very turn based. The inner mechanics can work on a turn base system but the execution should feel more real time.

    Switching to another class is definitely not a solution to Archers needing to spend money to fight. It also not ideal to switch class if the class you selected is the class you want to be.

    HP/MP regen(ing) when you are not actively engage but still in active mode is not "something that is done for the them automagically" it simply streamline the process. Streamlining is very important to a game's playability. Obstacles should not be placed just for the sake of it. And the inclusion of many obstacles is one of the reasons this game is not successful.

    They should find alternatives and more fun timesinks than running from location A to B especially when this game is loaded with so many painful timesinks already. The sense of scale would still be there for you CANNOT teleport to any location on the map so I don't quite get this argument.

    Its funny that you say that however, the current setup IS equivalent to camp hopping because you HAVE TO activate the Leves at the specified camp. That makes no sense and it doesn't alleviate the problem of camp hoping. My point about the Leves is that it should be activated the moment you receive it. It does not matter where you receive it once it is activated upon receiving it.
    (0)

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